1 x 1 Fields Mod updated

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Re: 1 x 1 Fields Mod updated

Postby Droj » Fri Feb 08, 2013 1:28 am

Can this be done just with the field.res or not?
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Re: 1 x 1 Fields Mod updated

Postby CEO_JMorrigan » Fri Feb 08, 2013 1:31 am

Let it be known, if you have modded fields on Plymouth server, consider it to be a giant "HEY RAID ME TRIBE" sign.
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Re: 1 x 1 Fields Mod updated

Postby FutureForJames » Sat Feb 09, 2013 2:34 pm

CEO_JMorrigan wrote:Let it be known, if you have modded fields on Plymouth server, consider it to be a giant "HEY RAID ME TRIBE" sign.


Just pay the treaty and keep the farms inside your mine hole.
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Re: 1 x 1 Fields Mod updated

Postby alloin » Sat Feb 09, 2013 3:02 pm

colesie wrote:Ty for keeping this up to date babs <3

no problem :)

I'll be adding a guide how to do it yourself :)
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Re: 1 x 1 Fields Mod updated

Postby datass » Mon Feb 11, 2013 4:05 pm

alloin wrote:3. Download https://dl.dropbox.com/u/65731657/growingplantsres.rar and extract the files
4. Open C:\Users\<name>\Salem\bin\salem.jar with WinRar/7zip and place the 2 files from step 1 (GrowingPlant$Factory.class & GrowingPlant.class) inside salem.jar\haven\res\lib\plants

it worked for me when i deleted files from java and put new. hail!
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Re: 1 x 1 Fields Mod updated

Postby Pordy » Tue Feb 12, 2013 1:36 pm

The update works wierd for me.

I see only the center tile of the field, but the game still render all 4x4 plants. I dont overlap the fields but whit ender client very helpful this mod to prevent the game lag.
Can somebody help me?
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Re: 1 x 1 Fields Mod updated

Postby alloin » Tue Feb 12, 2013 2:15 pm

Pordy wrote:The update works wierd for me.

I see only the center tile of the field, but the game still render all 4x4 plants. I dont overlap the fields but whit ender client very helpful this mod to prevent the game lag.
Can somebody help me?

Try it again, redownload the files.
You might have installed an outdated version =)

If it still doesn't work, try the manual way :mrgreen:
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Re: 1 x 1 Fields Mod updated

Postby colesie » Wed Feb 13, 2013 12:58 am

alloin wrote:
colesie wrote:Ty for keeping this up to date babs <3

no problem :)

I'll be adding a guide how to do it yourself :)

Would be nice
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Re: 1 x 1 Fields Mod updated

Postby datass » Wed Feb 13, 2013 2:35 am

colesie wrote:

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Re: 1 x 1 Fields Mod updated

Postby Kanzakii » Fri Feb 22, 2013 12:16 pm

Although 1x1 tile fields were deleted, this patch is helful for me. The manual method still works and it makes my client less laggy
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