MagicManICT wrote:Oh, it's a bug alright. However, the devs don't consider it "game breaking" and you can do this without a mod. The mod just makes it look organized.
Official word of warning: caution to those that wish to use this. The bug could potentially be fixed next patch. It is quite possible that any non-compliant fields will be destroyed. If you have your high quality, high influence crops growing there, they'll get wiped. To sum up, use at your own risk.
fake edit: ninja'd by Moo.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms1024m -Xmx1024m -Dhaven.resurl="http://plymouth.seatribe.se/res/" -Dhaven.defserv="plymouth.seatribe.se" -jar salem_fields.jar
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
L33LEE wrote:wonder if they going to give fields a hitbox ? so no overlapping or putting anything on them ?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
cheeba wrote:There an update for this mod?
loftar wrote:I not like, you not get
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