Here custom tileset for Salem. I replace all old 128x128 ground tile textures for new 32x32 repainted one. I take idea from this topic.
viewtopic.php?f=11&t=2696This mod eat less memory too.
32 pixel divided by 3 and we get 9x9 little cell inside big one and 5 pixels for hardcoded grid on border. It give you 11 visible coordinates on every tile and you can use this marks to accurate put or build objects.
Also in mod added 1x1 tile field view(have little cells on it to put objects too), but not added growfactory fix. If you know where you get that part, you can use it. Other way - delete custom_res\gfx\terobjs\field.res
To install it unpack mod to your ender client folder. Here in windows xp: C:\Documents and Settings\User\Salem\
http://www3.zippyshare.com/v/98746179/file.html (2013_03_22 update)