11 cells tileset by Usernm

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11 cells tileset by Usernm

Postby Usernm » Mon Jan 21, 2013 7:06 am

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Here custom tileset for Salem. I replace all old 128x128 ground tile textures for new 32x32 repainted one. I take idea from this topic.
viewtopic.php?f=11&t=2696
This mod eat less memory too.

32 pixel divided by 3 and we get 9x9 little cell inside big one and 5 pixels for hardcoded grid on border. It give you 11 visible coordinates on every tile and you can use this marks to accurate put or build objects.

Also in mod added 1x1 tile field view(have little cells on it to put objects too), but not added growfactory fix. If you know where you get that part, you can use it. Other way - delete custom_res\gfx\terobjs\field.res

Image

To install it unpack mod to your ender client folder. Here in windows xp: C:\Documents and Settings\User\Salem\

http://www3.zippyshare.com/v/98746179/file.html (2013_03_22 update)
Last edited by Usernm on Fri Mar 22, 2013 7:30 pm, edited 3 times in total.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: 11 cells tileset by Usernm

Postby Procne » Mon Jan 21, 2013 9:06 am

Nvm, thought there were some changes in code too.

Thank you
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Re: 11 cells tileset by Usernm

Postby datass » Mon Jan 21, 2013 3:47 pm

thank you
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Re: 11 cells tileset by Usernm

Postby Ornery » Mon Jan 21, 2013 4:10 pm

Awesome, you saved me a bunch of time doing this myself :) Thanks
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Re: 11 cells tileset by Usernm

Postby Ass_Kraken » Tue Jan 22, 2013 12:37 am

Sexy.

It's really useful when looking at deep/shallow water.
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Re: 11 cells tileset by Usernm

Postby L33LEE » Tue Jan 22, 2013 9:02 pm

Seems like an amazing add-on for people with low end machines.

Also seems like an amazing add on to give people the ability to run endless multiple clients without causing any issues.
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Re: 11 cells tileset by Usernm

Postby alloin » Wed Jan 23, 2013 1:26 am

now where do those bots stay ?
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Thu Jan 24, 2013 11:17 pm

I'm now using this mod, thank you very much.

It helps performance, not HUGE but every little bit helps. I also don't care for graphics so the practical uses of this mod having a constant grid everywhere is excellent.

I also feel a little like Neo in the matrix 8-)
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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Thu Feb 07, 2013 3:03 pm

Can you let me know when this is updated?

With new update paving is not included.
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Re: 11 cells tileset by Usernm

Postby Usernm » Mon Feb 11, 2013 12:31 pm

http://www65.zippyshare.com/v/53668574/file.html

Update. Should work. Sorry, I not play salem much now. Addicted to other game.
Sorry for my english, I am from Russia and use soviet one. :)
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