11 cells tileset by Usernm

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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Tue Feb 12, 2013 6:22 am

Thanks for the update.

What game are you guys playing now?
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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Thu Mar 14, 2013 5:37 am

New update messed this up.

Please fix, I'm desperate :oops:
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Re: 11 cells tileset by Usernm

Postby Usernm » Thu Mar 14, 2013 7:43 pm

Delivered again. :)

http://www67.zippyshare.com/v/66804891/file.html

Now play factorio. Great game. Before it play path of exile a lot. Salem boring before devs add more production content. Or fix big systems, like purity or mining.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Thu Mar 14, 2013 8:40 pm

I really appreciate it.

Next time you are online I would like to give a gift of gratitude for the work put in on this mod.
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Re: 11 cells tileset by Usernm

Postby Hans_Lemurson » Sat Mar 16, 2013 7:46 am

Hmm...this may be because I unpacked this on top of Chiprel's LowGFX mod, but when using the 11x11 tileset, all of the biomes are a generic color. Autumnal woodlands are a uniform shade of brown, and all savanna grasses are the same green. I'll delete my custom gfx folder, reload Ender's and then unpack this again just to check for sure, but I thought it might be useful to give a heads up about a potential problem or incompatibility.
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
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Re: 11 cells tileset by Usernm

Postby colesie » Sat Mar 16, 2013 3:43 pm

Thank youu :)
Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: 11 cells tileset by Usernm

Postby Yourgrandmother » Thu Mar 21, 2013 2:13 pm

Dang dirt change messed things up again.
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Re: 11 cells tileset by Usernm

Postby Usernm » Fri Mar 22, 2013 7:29 pm

Fix for new update.
http://www3.zippyshare.com/v/98746179/file.html

Now we can see where clay spot, and where somebody live, because devs added dirt.res tile.

Hans_Lemurson wrote:Hmm...this may be because I unpacked this on top of Chiprel's LowGFX mod, but when using the 11x11 tileset, all of the biomes are a generic color. Autumnal woodlands are a uniform shade of brown, and all savanna grasses are the same green. I'll delete my custom gfx folder, reload Ender's and then unpack this again just to check for sure, but I thought it might be useful to give a heads up about a potential problem or incompatibility.

Yes, all tiles with numbers like grass, grass2, grass3 have same color in this tileset. It not affect gameplay 99% time. But I already have some troubles with pick color because tiles should be maximal different, have some parallels with original tiles and not damage my eyes. And here no potential problem or incompatibility, because I not relocate any tiles with code. Just little copy-paste. :)
Sorry for my english, I am from Russia and use soviet one. :)
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Re: 11 cells tileset by Usernm

Postby darnokpl » Fri Mar 22, 2013 7:45 pm

Please change brown color... it hurts :cry:
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Re: 11 cells tileset by Usernm

Postby Hans_Lemurson » Sat Mar 23, 2013 4:11 am

Usernm wrote: Yes, all tiles with numbers like grass, grass2, grass3 have same color in this tileset. It not affect gameplay 99% time. But I already have some troubles with pick color because tiles should be maximal different, have some parallels with original tiles and not damage my eyes. And here no potential problem or incompatibility, because I not relocate any tiles with code. Just little copy-paste. :)

If I wanted to give the different vegetations each different colors, how would I go about doing this?
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
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