Enders Darkness Tool

Forum for game modifications and custom clients.

Enders Darkness Tool

Postby Kaol » Thu Dec 06, 2012 10:38 pm

So Enders now has a tool that tells you the sun elevation. Is there a way to calculate from elevation, the level of drain you are at in the darkness?
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Re: Enders Darkness Tool

Postby Nixman » Sun Dec 09, 2012 10:01 pm

I'm not sure it would be possible unless Enders can detect your current humours and work out what your regen-to-drain-to-light elevation ratio would be.
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Re: Enders Darkness Tool

Postby PlanckWalk » Wed Dec 12, 2012 5:36 am

At least on Roanoke, it looks like drain starts kicking in at about 46° (where fully lighted is 56°). Using a program I wrote to stich together saved map tiles, that looks like about 19km from Roanoke. Note that the elevation reported by Ender's client is per 100x100 map patch, but the actual drain varies within such a patch. Each patch outward from the capital in darkness is approximately 1° elevation.

The normal recovery rate is 0.300*capacity per minute (3% per "tick" of 6 seconds). That means for a 5-stat new player, they can only linger in areas with drain less than 1.5 per minute. Since my exploring character was not far from a noob, I could only get good readings out to about 40°.


At 46.22°, drain was less than 0.04 per minute (probably zero).
At 45°, it was 0.46/min
At 44°, 0.96/min
At 43°, 1.30/min
At 42°, 1.79/min
At 40.38° (inner edge of patch), 2.57/min
Also at 40.38° (outer edge of patch), 3.015/min.

So at least for the shallow darkness edges I could explore, it looks pretty much linear at 0.5/min extra drain for each degree of elevation below 46°, which is also about a 100-"tile" map patch. Exploring the deeper darkness will need more experienced players, and I suspect most of those aren't willing to divulge information.
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Re: Enders Darkness Tool

Postby G1real » Wed Dec 12, 2012 6:05 pm

PlanckWalk wrote:and I suspect most of those aren't willing to divulge information.


I would be, eventually, I've went to 10 brightness on a 21/19/20/19 humours character and experienced no drain, it started at around 8.5 I believe.

This is of course the brightness value, which I use for darkness level, I don't know what the rest of the stats on that ender tool seem to be, but you speak of its elevation, one that always seems to be the same number for me.
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Re: Enders Darkness Tool

Postby PlanckWalk » Thu Dec 13, 2012 11:07 am

The brightness value appears to be approximately (160 - 6.9 (56 - elevation))/2.55, which simplifies to about

brightness = 2.71 * elevation - 88.8

for elevation > 37.45 (brightness > 12.5) . I don't have good figures for after the changeover, since drain didn't let me hang around. After that, I suspect it goes something like

brightness = 1.35 * elevation - 38,

but that would have to change again at or before elevation 28°.
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Re: Enders Darkness Tool

Postby Betabry » Tue Feb 19, 2013 10:24 pm

how does one go about making this measurement visible? I can't seem to find it
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Re: Enders Darkness Tool

Postby Ass_Kraken » Tue Feb 19, 2013 10:39 pm

Ctrl + D
Image
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Re: Enders Darkness Tool

Postby Betabry » Tue Feb 19, 2013 10:46 pm

Thanks!
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