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Re: LowGfx.res mod

PostPosted: Sat Jan 26, 2013 4:24 am
by Chiprel
Updated. Check first post.

Re: LowGfx.res mod

PostPosted: Thu Feb 21, 2013 11:19 pm
by Hans_Lemurson
Thank you for making this mod! As of the latest update to Salem (Shadow of pixels), the game is now ONLY playable while using these reduced-resolution textures.

Something I noticed though is that not all textures were affected. Although all terrain and many buildings have visible pixels with your mod, some (such as the pilgrim's hovel and a few buildings in Boston) do not. Is it possible to modify the textures for ALL buildings, or have you achieved the limit for what is possible with the tools you have available?

Re: LowGfx.res mod

PostPosted: Fri Feb 22, 2013 9:53 am
by Chiprel
I'll make new version in a bit (some textures got changed so they are not in this mod).
Will make new post when it's done.

Re: LowGfx.res mod

PostPosted: Fri Feb 22, 2013 11:47 am
by datass
Chiprel wrote:I'll make new version in a bit (some textures got changed so they are not in this mod).
Will make new post when it's done.

thanks

Re: LowGfx.res mod

PostPosted: Mon Feb 25, 2013 12:45 am
by Chiprel

Re: LowGfx.res mod

PostPosted: Tue Feb 26, 2013 8:50 am
by Hans_Lemurson
Yay! What did you need to update? I'll admit that I haven't noticed any graphical changes compared to the January version.

Which is another way of saying "You labor for hours and nobody even notices. Fool! You should just give up now." :P

Re: LowGfx.res mod

PostPosted: Fri Mar 15, 2013 4:43 pm
by qbradq
Thank you so much! Running two clients is now bare-able on my APU-based laptop.

Re: LowGfx.res mod

PostPosted: Tue Mar 19, 2013 9:06 pm
by Chiprel
Updated.
Resized ridges graphics.
On some PCs(yaay mine..) people were getting small freezes every 1-3seconds near multiple/big cliffs. Ridges/cliffs textures resized to 25% of normal size so it should be much better now.

Hans_Lemurson wrote:Yay! What did you need to update? I'll admit that I haven't noticed any graphical changes compared to the January version.

Which is another way of saying "You labor for hours and nobody even notices. Fool! You should just give up now." :P

Well to say the truth i labor for few mins :P I only resized new houses graphics back then. So not much fps boost from that

Re: LowGfx.res mod

PostPosted: Thu Mar 21, 2013 2:16 am
by Hans_Lemurson
What tool do you use to view/modify the textures?

Re: LowGfx.res mod

PostPosted: Thu Mar 28, 2013 7:12 am
by requiemhymn
datass wrote:thank you! thank you! thank you! I finally can run salem and even walk! on my intel GMA 945 and 504 DDR2.
in case if it could help:
if you run java 6, its dont save jar files, and bat file doest find salem.jar. Then open C:\Users\a\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\48\7c9bc30-52f8b9a2 file like this with winRAR, and simply move "\Salem\custom_res\gfx" directory from archive inside.


C:\Users\a\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\48\ This is what i've got and no 7c9bc30-52f8b9a2 folder or anything inside. Could you guys explain this to me. I can't seem to make it work. I can run run.bat but when i load my character it just shows the UIs and everything else is black. FPS stays at 7 and I'm using java 6. Here's a screenshot.
Image