LowGfx.res mod

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Re: LowGfx.res mod

Postby Chiprel » Sat Jan 26, 2013 4:24 am

Updated. Check first post.
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Re: LowGfx.res mod

Postby Hans_Lemurson » Thu Feb 21, 2013 11:19 pm

Thank you for making this mod! As of the latest update to Salem (Shadow of pixels), the game is now ONLY playable while using these reduced-resolution textures.

Something I noticed though is that not all textures were affected. Although all terrain and many buildings have visible pixels with your mod, some (such as the pilgrim's hovel and a few buildings in Boston) do not. Is it possible to modify the textures for ALL buildings, or have you achieved the limit for what is possible with the tools you have available?
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Re: LowGfx.res mod

Postby Chiprel » Fri Feb 22, 2013 9:53 am

I'll make new version in a bit (some textures got changed so they are not in this mod).
Will make new post when it's done.
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Re: LowGfx.res mod

Postby datass » Fri Feb 22, 2013 11:47 am

Chiprel wrote:I'll make new version in a bit (some textures got changed so they are not in this mod).
Will make new post when it's done.

thanks
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Re: LowGfx.res mod

Postby Chiprel » Mon Feb 25, 2013 12:45 am

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Re: LowGfx.res mod

Postby Hans_Lemurson » Tue Feb 26, 2013 8:50 am

Yay! What did you need to update? I'll admit that I haven't noticed any graphical changes compared to the January version.

Which is another way of saying "You labor for hours and nobody even notices. Fool! You should just give up now." :P
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Re: LowGfx.res mod

Postby qbradq » Fri Mar 15, 2013 4:43 pm

Thank you so much! Running two clients is now bare-able on my APU-based laptop.
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Re: LowGfx.res mod

Postby Chiprel » Tue Mar 19, 2013 9:06 pm

Updated.
Resized ridges graphics.
On some PCs(yaay mine..) people were getting small freezes every 1-3seconds near multiple/big cliffs. Ridges/cliffs textures resized to 25% of normal size so it should be much better now.

Hans_Lemurson wrote:Yay! What did you need to update? I'll admit that I haven't noticed any graphical changes compared to the January version.

Which is another way of saying "You labor for hours and nobody even notices. Fool! You should just give up now." :P

Well to say the truth i labor for few mins :P I only resized new houses graphics back then. So not much fps boost from that
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Re: LowGfx.res mod

Postby Hans_Lemurson » Thu Mar 21, 2013 2:16 am

What tool do you use to view/modify the textures?
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Re: LowGfx.res mod

Postby requiemhymn » Thu Mar 28, 2013 7:12 am

datass wrote:thank you! thank you! thank you! I finally can run salem and even walk! on my intel GMA 945 and 504 DDR2.
in case if it could help:
if you run java 6, its dont save jar files, and bat file doest find salem.jar. Then open C:\Users\a\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\48\7c9bc30-52f8b9a2 file like this with winRAR, and simply move "\Salem\custom_res\gfx" directory from archive inside.


C:\Users\a\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\48\ This is what i've got and no 7c9bc30-52f8b9a2 folder or anything inside. Could you guys explain this to me. I can't seem to make it work. I can run run.bat but when i load my character it just shows the UIs and everything else is black. FPS stays at 7 and I'm using java 6. Here's a screenshot.
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