Custom client by Taipion (based on Latikais/Enders)

Forum for game modifications and custom clients.

Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Wed Aug 29, 2018 2:41 pm

Kandarim wrote:Great to see you have released!
For people who were not aware: most of the latest updates to my client were already done by Taipion, with me simply checking/uploading to my public repository. He knows what he's doing :)


Thank you! :)
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Thu Aug 30, 2018 11:02 pm

A nice person just notified me that some links were expired,
so I just put my ClickAllPlugin and the jar for enders-with-cravings on github along the other files and updated the links in the first post (Plugins and other downloads).

So you can get them again, I really recommend that plugin, it can take a ton of clicks from you. ;)


[edit:] upcoming possible feature: a way to prevent you from "opening" a gardening-pot or field or so on when shift-right-clicking stuff onto them like humus and so on.
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Sun Sep 02, 2018 11:10 pm

*Update*

- changed the fps-cap on unfocused instances again as it would result in partially ...not good viewing pleasure if, for instance, you have Salem on one screen and a browser or so on the other and switch frequently,
it now works like this: unfocused instances have 10 fps by default, and switch to 5 fps after the instance is unfocused for 3 seconds and the char has not moved for 3 seconds

- implemented a fix for a long time "bug" that causes you to, though rarely, open an object like a gardening pot or a field or ... when having an item in hand and shift-right-clicking on the object, instead of using (right-click) the item in hand on the object, this fix is pretty good but not 100% perfect though, and it is at least theoretically possible for it to still happen, if there would be really huge lagg and really bad-luck-timing combined, but for the most part, it should not happen anymore

- (feature request by Chrumps) added the possibility to move/interact with left/right-click while having an item in hand by holding ALT, you will just do everything left/right-click-wise as if you had no item in hand if you hold ALT

[edit:]
To receive this update, as usual, just run the updater.jar of your choice or download and replace the tsalem.jar manually.
(all in the first post in this thread under "installation")
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Sat Sep 15, 2018 9:21 pm

*bump* for visibility ;)

New little feature and some more feature spotlights coming soon.
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Tue Sep 25, 2018 1:07 am

*Update*

- option to mute xmas sound in provi

- option to show online status of chat partners


As I recently noticed, the violin player near the statue in provi (not the one near the stalls) is still playing the xmas music (if payed by a player), and that music is not muted with the existing option.
So I added a new option under Options/Audio/ to mute that one, too.

I don't know about you, but to me it happens frequently that I come back to my PC after 5 minutes of being afk,
and someone wrote me a chat message, asking something, offering trade and so on...
... of course I promptly reply,
only to get that "not logged in" message. o.o
No more!
Under Option/Hacks/ you can now see a new option called "Chat-Online-Colour" which, if active, tints your chat partners name in green (if online) or red (if offline) or leaves it white in case you just have the char memorized and not kinned.
Also, the colour is only updated/set when opening the chat channel, and when the online status of a chat partner changes ("...is online/offline now"), so it has no performance impact at all. :-)

As always, just use the updater version of your choice (first post) or use your preferred manual method to update (first post again).

And as always, give me some feedback if you like, especially if there is something you don't like about the client, or something you want to see added,
chances are it's allowed by the devs and easy to implement... well, tiny chances, but they are there! :D


[edit:]
As a side note, for I don't know how people use my client, I'd like to say that I recently noticed the FPS display being a bit ...bad... for performance.
In short:
If you use a single client instance, or have a great PC anyways, you will likely not notice anything if you turn the FPS display on/off.
But if you use many client instances at once, or you feel like a little more performance would be great, then don't have the FPS display active all the time,
except ofc if you like to watch it all the time. ^^
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby lachlaan » Tue Sep 25, 2018 11:16 pm

Y u no make fps display only work on focused instances of the game
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Tue Sep 25, 2018 11:29 pm

lachlaan wrote:Y u no make fps display only work on focused instances of the game

I could add that as an option, yes, but it makes as much sense to see the fps of a focused instance as of an unfocused instance. ^^
So I can tell it's 10 fps when it loses focus, and 5-6 fps after 3 more seconds.

Well, I gotta add an option like that.
I have something else to fix anyways, nothing serious though, I planned to do that now but work keeps me busy. -.-
Tomorrow, most likely...
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Thu Sep 27, 2018 12:18 am

*Update*

just fixing the kin-list-bug introduced with the previous version
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby HeadAche » Fri Oct 05, 2018 10:12 pm

Is there a way to change default cam direction which is facing North when you login?
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Heffernan » Sat Oct 06, 2018 6:17 pm

crashed, not sure if you but ill post anyway

java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/items/pigskincape (v1), from plugin resource source
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:446)
at haven.HavenPanel.run(HavenPanel.java:489)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/items/pigskincape (v1), from plugin resource source
at haven.Resource.checkerr(Resource.java:1529)
at haven.Resource.layer(Resource.java:1413)
at haven.Resource.layer(Resource.java:1422)
at haven.Resource.getcode(Resource.java:1066)
at haven.Sprite.create(Sprite.java:118)
at haven.ResDrawable.init(ResDrawable.java:57)
at haven.ResDrawable.setup(ResDrawable.java:65)
at haven.Gob.setup(Gob.java:366)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:875)
at haven.MapView$3.setup(MapView.java:885)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:957)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1278)
at haven.GameUI.drawFiltered(GameUI.java:646)
at haven.GameUI.draw(GameUI.java:655)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:181)
at haven.UI.draw(UI.java:170)
at haven.HavenPanel.redraw(HavenPanel.java:302)
at haven.HavenPanel$1.display(HavenPanel.java:98)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/terobjs/items/pigskincape(v1), from plugin resource source
at haven.Resource$Loader.handle(Resource.java:463)
at haven.Resource$Loader.run(Resource.java:437)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.FileNotFoundException: Could not find resource: gfx/terobjs/items/pigskincape
at haven.Resource$2.get(Resource.java:143)
at haven.Resource$Loader.handle(Resource.java:456)
... 2 more
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