And where they are?
I'm planing to make something akin to Judaism's old 64x64 mod - which isn't on the web and no one seem to have anymore (?!).
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
JC wrote:I'm not fully committed to being wrong on that yet.
gustavohvg wrote:Ok I used both versions of Salem Layer Utility (the one Kandarim linked and the one Juda linked) and sucessfully decoded SOME of the images. I did put the software in C:/User/.salem/cached/res/ and used the command (slu:run :mode :da :args '("gfx/" "decoded/gfx/") ).
But the decoding from both versions does not work anymore when I run the command. The software thinks all the decoding is complete since it returns "Processing: 983 files" and "NIL".
The problem is that I only have 2 folders from "tiles" decoded (bone pavement and darkenbone pavement) and my original .salem/cached/res/tiles have 16 files
edit: I'm using a x64 Windows and x64 Java
(slu:run :mode :da
:skip-old nil
:verbose nil
:args '("salem/res" "salem/dec"))
So if you want the dec files back into res you'll use this:
(slu:run :mode :ea
:args '("salem/dec" "salem/new-res"))
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Aduah wrote:
1.) Where do you place these files from the git?
- In users/.salem/cache/res ?
- in users/salem ?
- can the files stay in a separate folder or do all the files have to be placed in a directory?
Aduah wrote:2.) When I run the bat files, they act like they are compiling things but the command line just stays up when finished, no jar (that I can see) has been compiled/generated.
- am i supposed to run all the commands from the command line?
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:First make a map and copy paste the files from ''salem-res''. That file is on users/salem/bin.
You can then make a new map, anywhere you like for the salem utility folder, you just have to add the ''salem-res'' folder within that map for it to work.
(slu:run :mode :da
:skip-old nil
:verbose nil
:args '("salem/res" "salem/dec"))
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