Kandarim wrote:this looks nice! Is there any possibility of including the chance of succesfully slottnig every item, per clothing item (assuming maxed chances, that is)? That way, we could have a ballpark for the number of items we need to make in advance. You could also adjust the required resources accordingly.
for many items i have in database "Difficulty" and half (think) "Proficiency Type"
but I see no need in this app mmm
raidmufasa wrote:also needle seems to miss its piercing power stats
fixed
edit:
in "search artefact" can write "feasting" and find all artefact that type