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Auto pick up

PostPosted: Sun Sep 04, 2016 12:06 am
by JohnSnow
I once played Hafen, and there is the possibility automatically pick up all items of the same type from ground by clicking shift + rmb on one of them. Just curious, is it possible to implement similar feature in Salem? It would save a bunch of clicks.

Re: Auto pick up

PostPosted: Sun Sep 04, 2016 2:10 am
by Shrapnel
JohnSnow wrote:I once played Hafen, and there is the possibility automatically pick up all items of the same type from ground by clicking shift + rmb on one of them. Just curious, is it possible to implement similar feature in Salem? It would save a bunch of clicks.


Ask Kandarim on his Latikai Client thread, it sounds possible and it would be an excellent QoL improvement.

Re: Auto pick up

PostPosted: Tue Sep 06, 2016 10:57 am
by Judaism
It already exists in some Russian client, they are sadly held private.

Re: Auto pick up

PostPosted: Tue Sep 06, 2016 11:00 am
by Kandarim
any programming time I can push in-between other things is going to inventory sorting for now - this might indeed be a good thing TM coming in the future, but for now the pick-up plugin should help a bit already (not forcing you to click with the mouse, but letting you do it with your keyboard).

Re: Auto pick up

PostPosted: Sun Sep 18, 2016 11:31 pm
by Shadeen
Sorry for the noobish question, but is there any way I could bind a plugin to a specific key? Hitting X and then P to use it is not very practical. I can't drag the icon onto my bar, unless I am missing something.

Thank you for your great work :)

Re: Auto pick up

PostPosted: Mon Sep 19, 2016 8:03 am
by Kandarim
currently you can't, but as more plug-ins become available (likely, as I implement more of them) I'll have a look at a specific XTended toolbar (that will take plug-ins too). The reason for this is that the toolbars are stored server-side, and the server doesn't know about the plug-ins.

Re: Auto pick up

PostPosted: Mon Sep 19, 2016 8:07 am
by Shadeen
I see! Great news that you are interested in making something like this in the future :) Thanks again!