Kandarim wrote:attachment at the time of writing of my post is safe. Chrumps confirmed lost kudos for not including
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ui.message("Thanks for your password, "+ui.sess.username+"!", GameUI.MsgType.WARNING);
Will do next time, thx.
Heffernan wrote:this is indeed a legitimate question, could plugins read out the password of players?
Assume yes, and much more, beyond game related things. Consider it as risky as running a random code from the internet.