New radius

Forum for game modifications and custom clients.

New radius

Postby xsarfax » Wed Feb 24, 2016 4:20 pm

Image
I dont saw it earlier... Anyone can help ? ¦]
User avatar
xsarfax
 
Posts: 385
Joined: Fri Jun 19, 2015 8:07 pm
Location: Germany

Re: New radius

Postby Judaism » Wed Feb 24, 2016 4:34 pm

From the look of it, it might be the aoe damage actions such as a cleave etc.

I heard many people wanted to work on this idea very long ago, seems it got realised now and it surely will be quite OP in combat.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3606
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: New radius

Postby Kandarim » Wed Feb 24, 2016 5:36 pm

yeah it snuck through in my client. indicators of uppercut and stomp/cleave.
I've been testing them myself, and it honestly does not make much difference. With a bit of experience fighting, you can guess these without needing the indicators. The only thing where I found it handy was for gatestomping stuff on weak chars so I knew how close I needed to get.
I have neither the crayons nor the time to explain it to you.
Fiduciani wrote:You can trust us. We're the good guys.
User avatar
Kandarim
Customer
 
Posts: 5173
Joined: Mon Jan 21, 2013 4:18 pm

Re: New radius

Postby jcwilk » Wed Feb 24, 2016 6:37 pm

Kandarim wrote:With a bit of experience fighting


Looks like a nice feature for new players though
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
User avatar
jcwilk
 
Posts: 743
Joined: Mon Aug 12, 2013 6:39 am

Re: New radius

Postby SEMvergonha » Tue Mar 15, 2016 6:43 am

I do not even know how to activate it :lol:
I know is the range of stomp and cleave
User avatar
SEMvergonha
Customer
 
Posts: 102
Joined: Thu Jul 11, 2013 5:20 am

Re: New radius

Postby Kandarim » Tue Mar 15, 2016 9:21 am

it is now a separate toggle in the latikai tab (defaults to off)
I have neither the crayons nor the time to explain it to you.
Fiduciani wrote:You can trust us. We're the good guys.
User avatar
Kandarim
Customer
 
Posts: 5173
Joined: Mon Jan 21, 2013 4:18 pm

Re: New radius

Postby Forungi » Tue Mar 15, 2016 9:35 am

Kandarim wrote:it is now a separate toggle in the latikai tab (defaults to off)


Thank you for that :D It was getting a little annoying.
Forungi
 
Posts: 616
Joined: Tue Jun 23, 2015 3:31 pm

Re: New radius

Postby Darwoth » Mon Jun 20, 2016 5:48 pm

will be nice if there is ever an official client on par with enders basic features and **** like this is made illegal, i am so tired of things being dumbed down for the retards. it used to require skill and not being an idiot to triangulate someone on a port, or to time braziers, to navigate through thick trees and many other things that have been ruined, now combat radius is added to the list. the client stopped being a useful streamline a long time ago and is nothing more than a hack program now that would see you banned in every other game.
ImageImage
User avatar
Darwoth
 
Posts: 7243
Joined: Sun Aug 12, 2012 5:11 pm

Re: New radius

Postby Kralith » Mon Jun 20, 2016 6:49 pm

Darwoth wrote:...and is nothing more than a hack program now that would see you banned in every other game.


In this case are the Devs the right address for giving rules for the client.

Sure, some things on Latikai Client are nice and useful... but some of them are really hard on the edge to cheating.

Functions like Raidermode Trees, Circles, Follow should be disabled by client while PVP actions.
Salem Wiki: Main Page (PM me if you need help with editing)
Report corrections and new things here.
-----------------------------------------------------------------------
[Providence] Mother Lith's "Needful Things" need things!
User avatar
Kralith
Customer
 
Posts: 1011
Joined: Sun Dec 16, 2012 2:14 pm
Location: Germany

Re: New radius

Postby Darwoth » Mon Jun 20, 2016 9:23 pm

i agree the basic (original ender) features along with some of kandarims refinements are nice, that is what i think the default official client should be made into.

however all these "extras" really take away from the game, reminds when i first started playing haven when i sat in the back of a wagon outside a town waiting to snipe them except that unknown to me everyone was using xray mode and the wagon i was hiding in was invisible to everyone but me :lol:
ImageImage
User avatar
Darwoth
 
Posts: 7243
Joined: Sun Aug 12, 2012 5:11 pm

Next

Return to Artifice & Arcana

Who is online

Users browsing this forum: Drulokia and 5 guests