Ender Client crash

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Ender Client crash

Postby CalHob » Mon Jan 04, 2016 2:50 am

Hi there -

Trying to run Enders client on my laptop and it crashes right after I select my char and begin to load into the world. Crash log below:

java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:451)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.Light$LightList.apply(Light.java:217)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:1039)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:598)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:88)
at haven.UI.draw(UI.java:163)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

I have an older laptop (Lenovo running Win 10 home), i5 processor running at 2.5Ghz, 4GB ram and 64 bit operating system.

Any suggestions would be greatly appreciated. I'm not that tech savvy but if there is something basic that can be done I'd love to get Enders running over the default client.

Thanks!
CalHob
 
Posts: 37
Joined: Wed Dec 19, 2012 3:39 am

Re: Ender Client crash

Postby LOMS » Mon Jan 04, 2016 3:05 am

Check OpenGL version for your videocard, please.
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Re: Ender Client crash

Postby CalHob » Mon Jan 04, 2016 4:07 am

Unfortunately it is an internal card:

Intel HD Graphics 3000

Graphics memory is shared and is 1632MB, Intel video BIOS.

Dont think there is open GL...if so where would I find the version?
CalHob
 
Posts: 37
Joined: Wed Dec 19, 2012 3:39 am

Re: Ender Client crash

Postby Kandarim » Mon Jan 04, 2016 9:15 am

the client requires opengl and comes with an implementation.

What you want to know is the supported OpenGL version by your graphics card. Which is actually high enough for your graphics card (3.1).
Please make sure that shadows/antialiasing/high quality water are turned off. Those tend to produce crashes like this.

If that doesn't work, you can try typing

Code: Select all
:gl meshmode d


in the console when you are in the character select screen; i doubt it will help, but it's worth a shot.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Ender Client crash

Postby CalHob » Mon Jan 04, 2016 5:44 pm

Thanks for the info. I'll give those suggestions a try.
CalHob
 
Posts: 37
Joined: Wed Dec 19, 2012 3:39 am


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