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Re: Claeyt's Magical Radar Clutter Fix (for Lat's client)

PostPosted: Sat May 02, 2015 11:25 am
by Kandarim
that is because the sled itself is part of salem-res.jar and does not need to be cached.
It will show up on the radar just fine: it doesn't make a distinction between jar resources and cached resources.

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Mon Jun 22, 2015 11:40 am
by Claeyt
bump for the 2000 new players we have.

Still got to fix fiddles I know. :roll:

Clutter Fix

PostPosted: Mon Jul 13, 2015 2:43 pm
by HDHB
Many things could've been done better in the OP but I'm here to ask if anyone has an idea how to hide specific kritter types on the radar, such as squirrels and frogs. I tried putting their marker match stuff into the hidden section, but it didn't work and that's where I ran out of ideas, because I have no clue at all about Java.
Thanks in advance!

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Mon Jul 13, 2015 4:18 pm
by Harrington
+1 for the "hide the unwanted things"-request. I really really want to get rid of all those fluffytail mongrels.

While i was walking in the light squirrels were mostly a cougar-trap. Literally nothing else but this. (Honey-kudzu similarly annoying, but at least they are limited, dont move and have different symbol).

But now, taking a look at the darkness .. squirrels are "any darkness mob"-trap. I got ko´d by one agropelter stick amidst of 50 squirrels and ran into rats multiple times. :cry:

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Mon Jul 13, 2015 7:06 pm
by ShadowTani
For Squirrels and Frogs:
Code: Select all
<marker pattern="gfx/kritter/frog/.+" show="false" text="Frog" color="#88ffdd" />
<marker pattern="gfx/kritter/squirrel/.+" show="false" text="Squirrel" color="#ffffee" />

For Honeysuckle Kudzu:
Code: Select all
<marker match="gfx/terobjs/herbs/honeysucklekudzu" show="false" text="Honeysuckle Kudzu" color="#ee82ee" />

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Tue Jul 14, 2015 11:55 am
by Harrington
Thank you very much, works like a charm.

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Tue Jul 21, 2015 11:53 am
by Kandarim
i've now updated the default radar file to be the same as my own. In order to get it, simply delete radar.xml from ~\Salem\ and restart your client. It should turn off most spam-forageables, as well as have in-built distinction between most mobs.

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Tue Jan 09, 2018 4:02 pm
by Geekyone678
This thread was great. Thank you.

Does anyone know of a way to make the Mini Map larger? On my screen it's about 1" x 1.5". Is there a way I can make it, 2"x 2" or even bigger? My eyesight isn't so good.

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Tue Jan 09, 2018 7:40 pm
by Nikixos
Geekyone678 wrote:This thread was great. Thank you.

Does anyone know of a way to make the Mini Map larger? On my screen it's about 1" x 1.5". Is there a way I can make it, 2"x 2" or even bigger? My eyesight isn't so good.

use latikai and drag lower right corner

Re: Claeyt's Magical Radar Clutter Fix (for Lat's and Ender'

PostPosted: Wed Jan 10, 2018 7:10 pm
by Kandarim
Nikixos wrote:
Geekyone678 wrote:This thread was great. Thank you.

Does anyone know of a way to make the Mini Map larger? On my screen it's about 1" x 1.5". Is there a way I can make it, 2"x 2" or even bigger? My eyesight isn't so good.

use latikai and drag lower right corner


Ender's too, originally implemented by him.