Beautification by Judaism (in progess)

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Beautification by Judaism (in progess)

Postby Judaism » Sat Jan 31, 2015 4:37 pm

I would like to give this another attempt, this time I will give it a serious try and I will do every single tile in the game, this will all be done with my bare hands and therefore it will take very long. Every edge/corner will be edited and therefore it will require alot of time, unlike all previous texture packages.

Take in mind that these files are quite a bit bigger than the standard biome files.

Suggestions for textures are welcome, might save me time making/finding them.

V1.5
Download link:
https://www.dropbox.com/s/v1g3cy0u5w2shz3/Beautification%201.50.rar?dl=0

The latest version includes all the biomes shown under here.

Biome previews:

Goldbrick:
Image

Darkforest:
Image

Brick:
Image

Stone:
Image

Ridges:
Image

Fen:
Image

Grass:
Image

Leaves:
Image

Dirt:
Image

Apath:
Image

Beach:
Image

Shrub:
Image

Greenland:
Image

Swamp:
Image

Crag:
Image

How to install:

1: Download the file
2: Extract alle the files to your salem file so to: ''C:\Users\''Username''\Salem'' (In my case my username is Administrator so for me it is: C:\Users\Administrator\Salem)
Last edited by Judaism on Fri Jun 26, 2015 4:50 pm, edited 12 times in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Beautification by Judaism

Postby Heffernan » Sat Jan 31, 2015 7:02 pm

how do you make or export/import .res files? neither paint+ or GIMp acknowledges it, is it a compiled .res file made trough c++?
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Re: Beautification by Judaism

Postby Judaism » Sat Jan 31, 2015 7:31 pm

Heffernan wrote:is it a compiled .res file made trough c++?


Yes.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Beautification by Judaism

Postby Kandarim » Sat Jan 31, 2015 8:36 pm

I have neither the crayons nor the time to explain it to you.
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Re: Beautification by Judaism (in progess)

Postby Judaism » Mon Jun 01, 2015 9:45 pm

Bump

Apath is done, here is how it looks:

Image


Still working on dirt, currently it looks like this:

Image


*Edit

Update to version 1.1

Now working on shrub & greenland

Image

Image


Updated to version 1.2, shrub & greenland included.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Beautification by Judaism (in progess)

Postby GandalfThyBlue » Tue Jun 02, 2015 5:11 pm

Hey, I appreciate the time you're putting into this. I really think you nailed the dirt texture, it looks quite nice.
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Re: Beautification by Judaism (in progess)

Postby Rifmaster » Tue Jun 02, 2015 5:56 pm

I love the way greenland looks! I prefer the default looks for most of them tbh but the default greenland is garbage and just makes me depressed to look at how dumb it looks.
So GW!
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Re: Beautification by Judaism (in progess)

Postby Judaism » Tue Jun 02, 2015 6:56 pm

Once I have changed everything, quite far from now, I will poll on all biomes and tweek if nessesary. Today I will finish the dark woodlands
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Beautification by Judaism (in progess)

Postby Heffernan » Tue Jun 02, 2015 7:29 pm

would appreciate better cliff texture that looks more HQ not like from Pokemon.
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Re: Beautification by Judaism (in progess)

Postby Judaism » Tue Jun 02, 2015 7:36 pm

Heffernan wrote:would appreciate better cliff texture that looks more HQ not like from Pokemon.


Didn't you made one, I figure cliffs and objects are slightly harder to make nicer.
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