SFX mod poll

Forum for game modifications and custom clients.

SFX mod poll

Postby Judaism » Sat Aug 23, 2014 5:54 am

I wonder if people would like a modified SFX package and if so, which sounds would you like to be different.

I came up with the following ideas:

Completed
- Slotting (Reduced it to just two sounds, one for succes and one for failure)

Ideas
- Turkeys
- Voilin player
- Eating
- Skilling
- Bile up
- Fighting

Please come up with more.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: SFX mod poll

Postby JohnCarver » Sat Aug 23, 2014 6:01 am

This looks as good as any a place to share some of our Sound effects we have so far:

Paving
Opening a Pot
Mining
Construction on Anvil
Tree Chopping
Picking Branches
Building Construction Sign
Cooking over Fire
Tinder Drill
Running the Loom
Chipping Stone
Cave In Start:
Opening/Closing Gates:
Baking Table Interaction:
Chalk Board:
Butchery:
Picking up a Frog
Coming into Range of Church:
Seed Press:
Till Field:
Sawbuck:
Carpenters Bench:
Alchemy Stuff:


Don't mean to hi-jack your thread. But figure it might help you to know the various sfx .res files we plan on pushing to your clients soon. Also if you have any feedback on additional sounds you think we should add please let me know.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: SFX mod poll

Postby Judaism » Sat Aug 23, 2014 6:17 am

JohnCarver wrote:This looks as good as any a place to share some of our Sound effects we have so far:

Paving
Opening a Pot
Mining
Construction on Anvil
Tree Chopping
Picking Branches
Building Construction Sign
Cooking over Fire
Tinder Drill
Running the Loom
Chipping Stone
Cave In Start:
Opening/Closing Gates:
Baking Table Interaction:
Chalk Board:
Butchery:
Picking up a Frog
Coming into Range of Church:
Seed Press:
Till Field:
Sawbuck:
Carpenters Bench:
Alchemy Stuff:


Don't mean to hi-jack your thread. But figure it might help you to know the various sfx .res files we plan on pushing to your clients soon. Also if you have any feedback on additional sounds you think we should add please let me know.


Nice, a bunch of new sounds are comming in. Well this thread was mainly about changing some of the current sounds, I personally think some of them could use an improvement. I don't know exactly whether or not you are reconsidering some of the older sounds aswell. If so this all is a bit unessesary. In the distant I've heard something about it but I was not certain.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: SFX mod poll

Postby DarkNacht » Sat Aug 23, 2014 6:28 am

For those that just want the turkeys to shut up:
https://www.dropbox.com/s/rhe3c7h4i6wpz ... ilence.zip
Download this and unzip it in to C:\Users\[user]\Salem\Custom_res
Last edited by DarkNacht on Sat Aug 23, 2014 7:28 am, edited 1 time in total.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: SFX mod poll

Postby JohnCarver » Sat Aug 23, 2014 6:39 am

When we tackle sounds everything will be on the table. So yes if you feel there are sfx that need another look please put those ideas here and I'll try to double back and look at it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: SFX mod poll

Postby Darwoth » Sat Aug 23, 2014 7:10 am

only newbs play with the sound turned on anyway
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: SFX mod poll

Postby DarkNacht » Sat Aug 23, 2014 7:29 am

Darwoth wrote:only newbs play with the sound turned on anyway

Res mods only matter to noobs anyway because only noobs use custom clients.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: SFX mod poll

Postby alagar » Thu Aug 28, 2014 9:34 pm

JohnCarver wrote:This looks as good as any a place to share some of our Sound effects we have so far:

Paving
Opening a Pot
Mining
Construction on Anvil
Tree Chopping
Picking Branches
Building Construction Sign
Cooking over Fire
Tinder Drill
Running the Loom
Chipping Stone
Cave In Start:
Opening/Closing Gates:
Baking Table Interaction:
Chalk Board:
Butchery:
Picking up a Frog
Coming into Range of Church:
Seed Press:
Till Field:
Sawbuck:
Carpenters Bench:
Alchemy Stuff:


Don't mean to hi-jack your thread. But figure it might help you to know the various sfx .res files we plan on pushing to your clients soon. Also if you have any feedback on additional sounds you think we should add please let me know.


Giff background musics and make the bostom bard play other things.
REMOVE STALLS!
User avatar
alagar
 
Posts: 475
Joined: Wed Mar 13, 2013 8:13 pm

Re: SFX mod poll

Postby Judaism » Thu Nov 27, 2014 12:50 am

Today I've read that some people are still not statisfied with the new turkey sound, therefore I have just made a different turkey sound.

New turkey sound can be downloaded here:

https://www.dropbox.com/s/cuyvf2v4n5iaazs/Updated%20Turkey%20sound.rar?dl=0


If you don't want to hear any turkey sound in particular download the ''turkey silence'', I updated the meta:

https://www.dropbox.com/s/qjsrewy13ihurcg/Silence.rar?dl=0

Suggestions for other sounds are welcome too, especially now that we have alot more sounds in the game, they're are all easy to change.


How to install:

1: Download the zip file from the url(s)
2: Extract alle the files to your salem file so to: ''C:\Users\''Username''\Salem'' (In my case my username is Administrator so for me it is: C:\Users\Administrator\Salem)

Everything should be fine now, please feedback.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: SFX mod poll

Postby Kandarim » Thu Nov 27, 2014 9:37 am

Darwoth wrote:only newbs play with the sound turned on anyway


some of newbs have a sound played whenever another player enters their visual range ;)

Thanks Juda for the efforts.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Next

Return to Artifice & Arcana

Who is online

Users browsing this forum: No registered users and 8 guests

cron