Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Feb 23, 2015 12:28 am

thanks rkaney - should be fixed now, but I have no way of testing as I don't have a piggy bank or a wardrobe.
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Re: Custom client by Latikai, building on Ender's client

Postby trungdle » Mon Feb 23, 2015 4:34 pm

any chance you can add a queue up system like Wurm for digging? Like dig here, then there, then there. You can limit it into 3 queues actions per time.
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Re: Custom client by Latikai, building on Ender's client

Postby Procne » Mon Feb 23, 2015 4:36 pm

What you are asking for is basically a bot, even if limited to 3 actions. You can be sure that certain... resourceful people would remove this limit.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Feb 23, 2015 5:42 pm

Procne wrote:What you are asking for is basically a bot, even if limited to 3 actions. You can be sure that certain... resourceful people would remove this limit.


It's in essence what I was working on about the time that MM took over development - something like the groovy maid from HnH.
However, after the change of heart about botting and automation per recent MM communication, I won't be publishing the code for that.
It's just too easy to turn a system like that into a botting framework (because, essentially, it is).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby trungdle » Mon Feb 23, 2015 6:57 pm

Kandarim wrote:
Procne wrote:What you are asking for is basically a bot, even if limited to 3 actions. You can be sure that certain... resourceful people would remove this limit.


It's in essence what I was working on about the time that MM took over development - something like the groovy maid from HnH.
However, after the change of heart about botting and automation per recent MM communication, I won't be publishing the code for that.
It's just too easy to turn a system like that into a botting framework (because, essentially, it is).

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Re: Custom client by Latikai, building on Ender's client

Postby pistolshrimp » Wed Feb 25, 2015 12:53 am

Is it intended to be able to sort the inventories of other player's via their leanto? It's not stealing so it's probably not a big deal, but also devs changed it so even putting things into a players leanto leaves scents...
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Re: Custom client by Latikai, building on Ender's client

Postby trungdle » Wed Feb 25, 2015 2:05 am

pistolshrimp wrote:Is it intended to be able to sort the inventories of other player's via their leanto? It's not stealing so it's probably not a big deal, but also devs changed it so even putting things into a players leanto leaves scents...

I believe the "sorting" is for you only, and won't happen server_side so it's ok. Proof: when you shift click to use similar items after sort, you can notice random ones being used, indicate that the sorting is a lie.
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Re: Custom client by Latikai, building on Ender's client

Postby pistolshrimp » Wed Feb 25, 2015 2:10 am

trungdle wrote:
pistolshrimp wrote:Is it intended to be able to sort the inventories of other player's via their leanto? It's not stealing so it's probably not a big deal, but also devs changed it so even putting things into a players leanto leaves scents...

I believe the "sorting" is for you only, and won't happen server_side so it's ok. Proof: when you shift click to use similar items after sort, you can notice random ones being used, indicate that the sorting is a lie.


The cake sort is a lie? Weird.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Feb 25, 2015 8:29 am

yeah, the sorting is a purely client-side overlay. If you click the < button, it'll destroy the overlay and you'll see the items as the server sees them.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Goonfa » Sat Feb 28, 2015 1:48 pm

ava.lang.RuntimeException: java.lang.RuntimeException: Out of memory when create texture TileTex(gfx/tiles/crag2) of class haven.Resource$Tileset$1
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Out of memory when create texture TileTex(gfx/tiles/crag2) of class haven.Resource$Tileset$1
at haven.TexGL.create(TexGL.java:325)
at haven.TexGL.glid(TexGL.java:365)
at haven.TexGL$TexDraw.applyfrom(TexGL.java:143)
at haven.GLState$Applier.apply(GLState.java:507)
at haven.GOut.apply(GOut.java:203)
at haven.FastMesh$Compiler.get(FastMesh.java:90)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.MapMesh$Layer.draw(MapMesh.java:318)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:256)
at haven.MapView.draw(MapView.java:932)
at haven.GameUI.drawFiltered(GameUI.java:659)
at haven.GameUI.draw(GameUI.java:667)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:112)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexGL.create(TexGL.java:323)
... 39 more


any suggestions :?
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