segundoblz wrote:Using Java 6
Playing on my notebook
Nvidia GT 540M
Core i5
etc etc etc
- Code: Select all
java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
...
segundoblz wrote:I was watching java.exe increase it's memory usage from 400k to 1495k, then it crashes. This is happening for me since yesterday, don't know why. And no, I am not digging..
Also this:
OS: 'Windows 7', arch: 'x86'
It used to be OS: 'Windows 7', arch: 'amd64'
Or something like that
Edit: Fixed.
Unistalled Java 32 bits. Still don't know why it was running on 32 bits though
Mienja wrote:How exactly did you get it to quit the memory soak? When I finally managed to get Ender's client on Java 64, the problem got worse for me. I don't drop from the game much but it goes way over one mil on the memory issue. There is a tonne of packet loss or some other problem going on and it needs to be fixed. If it is, people on lower end machines won't have such a hard time staying logged in I imagine.
segundoblz wrote:Also, I am using Java 6, aren't you?
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
iamah wrote:vain suggestion: a button or a key that spins the camera to match the mini-map, so north is the same both in camera and mini-map... I do this manually, it's more intuitive when the camera matches the minimap... could be evolved into an option that automatically does this when you log in
The sweat and blood shed by its people had established a strong foundation upon which the most powerful entity in the world would be built.
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