Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Sep 30, 2014 11:27 am

Hmm - is the alternative paste command working (shift+insert) ? I don't use it myself at all so I haven't tried in my client, but it might do the trick.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Necrobane » Tue Sep 30, 2014 12:45 pm

I am stuck at boston, teleporting to home causes crash
java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:139)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.MapMesh$1OL.draw(MapMesh.java:554)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:253)
at haven.MapView.draw(MapView.java:932)
at haven.GameUI.drawFiltered(GameUI.java:620)
at haven.GameUI.draw(GameUI.java:628)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:111)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Sep 30, 2014 12:46 pm

Can't really debug it from that.
Maybe try turning off shadows?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Necrobane » Tue Sep 30, 2014 1:06 pm

Kandarim wrote:Can't really debug it from that.
Maybe try turning off shadows?


thanks, this helped
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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Tue Sep 30, 2014 1:17 pm

Shift+Insert doesn't work in-game either.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Custom client by Latikai, building on Ender's client

Postby Necromateur » Tue Sep 30, 2014 2:14 pm

Kandarim wrote:delete client-res and try again


client-res??
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Re: Custom client by Latikai, building on Ender's client

Postby Necromateur » Tue Sep 30, 2014 2:14 pm

Kandarim wrote:Can't really debug it from that.
Maybe try turning off shadows?


Are you talking to me?

I have shadows turned off. Just so you know.
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Re: Custom client by Latikai, building on Ender's client

Postby Necromateur » Tue Sep 30, 2014 2:19 pm

Kandarim wrote:delete client-res and try again



Oh thank god. I saw someone say salem/bin and you said res, so I did search for salem/bin and found client-res. . cut/pasted to desktop, re-ran the updater and OMFG!!!!! it works.

I love you.

:)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Sep 30, 2014 2:46 pm

As as a general note, I'll always quote if I'm not replying to the post right ahead of me :)

Necromateur wrote:I love you.


purely platonic, of course
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Tue Sep 30, 2014 9:14 pm

not knowing entirely alot of coding for the engine, but would it be possible to implement a Waypoint system that remembers areas you save and point arrows there?
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