Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Xsardi » Thu Sep 25, 2014 6:07 pm

Image
Can we have such lock button on every window?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Sep 25, 2014 6:17 pm

i guess you are talking specifically about the inventory and study window ? anything else?

and someone asked something similar for the minimap.
I'll see what I can do, but the next few days will be busy so no promises on the time window.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Xsardi » Thu Sep 25, 2014 7:13 pm

Also crafting window and specific ones like tanning tubs, drying frames, pots, ovens and others. It'd be really nice to place all windowns once and lock them to prevent from occasional moving.

:geek: Is it hard to make some minimalistic interface as selectable option? If not... why not to make?
Last edited by Xsardi on Thu Sep 25, 2014 7:24 pm, edited 1 time in total.
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Re: Custom client by Latikai, building on Ender's client

Postby Feone » Thu Sep 25, 2014 7:18 pm

Perhaps a lock interface button (with hotkey?) to quickly lock all windows in place.

It'd probably be easier to implement than per-window locking.
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Re: Custom client by Latikai, building on Ender's client

Postby Xsardi » Thu Sep 25, 2014 7:25 pm

Feone wrote:Perhaps a lock interface button (with hotkey?) to quickly lock all windows in place.

It'd probably be easier to implement than per-window locking.


Just place it to options window.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Sep 26, 2014 7:07 am

Xsardi wrote:
Feone wrote:Perhaps a lock interface button (with hotkey?) to quickly lock all windows in place.

It'd probably be easier to implement than per-window locking.


Just place it to options window.


Nah, it should be somewhere you can easily access it. I am constantly shifting my inventory and minimap locations as my game windows change sizes depending on which of the characters is currently fighting/doing something important.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby monkeybee11 » Sat Sep 27, 2014 9:02 pm

load the game this happens ^_^

java.lang.Error: java.lang.reflect.InvocationTargetException
at haven.MainFrame.javabughack(MainFrame.java:397)
at haven.MainFrame.main2(MainFrame.java:410)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:480)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at haven.MainFrame.javabughack(MainFrame.java:388)
... 4 more
Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at haven.TexGL$TexDraw.<clinit>(TexGL.java:83)
at haven.TexGL.<init>(TexGL.java:154)
at haven.TexGL.<init>(TexGL.java:282)
at haven.TexI.<init>(TexI.java:42)
at haven.Resource$Image$1.<init>(Resource.java:626)
at haven.Resource$Image.tex(Resource.java:626)
at haven.Resource.loadtex(Resource.java:1528)
at haven.LoginScreen.<clinit>(LoginScreen.java:47)
at haven.MainFrame$5.run(MainFrame.java:391)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.jogamp.common.type.WriteCloneable
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 47 more


cant understand it :(
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Sep 27, 2014 9:43 pm

delete jogl-all.jar and gluegen-rt.jar in Salem/bin/ and try again :)

this should become my signature
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Tamasin » Sat Sep 27, 2014 10:59 pm

Kandarim wrote:
Tamasin wrote:
Kandarim wrote:Tiny update:

menu will now no longer go back to root after selecting a recipe)


Can you please give us an option to turn this off?


I suppose I can. I don't really see why you would want it too, though, except because of habit.


please, I beg you. most of the time the next thing i want is not under the same menu etc. i tried to get used to it but i can't and its very frustrating.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Sep 27, 2014 11:13 pm

because Tamasin has begged so nicely: a toggle is now available in the general tab. It'll still default to not returning to root, though. Because I like that more :)

Also, the minimap sports a tiny lock which will allow you to lock it so that its window cannot be moved, only panned.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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