Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby iamah » Sun Mar 02, 2014 2:16 pm

suggestion: "Freestyle Follow Cam"

it would keep the vertical angle and zoom, but as you walk around the camera would spin horizontally to the back... the other follow cams are too restrictive in both angle and zoom, this would be an awesome cam mode
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Re: Custom client by Latikai, building on Ender's client

Postby Droj » Sun Mar 02, 2014 9:29 pm

few people have this issue. after a while the client starts to "lag". idk what's causing this. A restart fixes it.
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Re: Custom client by Latikai, building on Ender's client

Postby Powowcloud » Sun Mar 02, 2014 10:49 pm

What is the hotkey to bring up the extra action bars?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Mar 02, 2014 11:03 pm

what extra actionbars? there should be two: one for the function keys and one for normal numeral keys.
If they are no longer visible for you, they may have been moved offscreen. The first option is to maximize your screen and check whether they appear like that.

The big gun is editing C:\Users\<name>\Salem\bin\windows.conf with some kind of text editor. Deleting the lines for F-Belt_pos and NumericBelt_pos will make them appear in their standard location when you start the client again. This should make them appear where they are visible.
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Re: Custom client by Latikai, building on Ender's client

Postby Powowcloud » Sun Mar 02, 2014 11:13 pm

Hmm ok, mine have never appeared to begin with..I will try the fixes you have suggested.
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Re: Custom client by Latikai, building on Ender's client

Postby Powowcloud » Sun Mar 02, 2014 11:24 pm

Thanks for the heads up, deleting the lines worked!
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Re: Custom client by Latikai, building on Ender's client

Postby Chiprel » Mon Mar 03, 2014 2:29 am

Crash happens when you are tracking some perp or claim and you enter different world like house/minehole. Instead of showing:
Image
game just crashes.
java.lang.RuntimeException: java.lang.RuntimeException: Cannot fetch resource of non-resloaded class class haven.res.lib.point.TrackEffect
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:417)
at haven.HavenPanel.run(HavenPanel.java:452)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Cannot fetch resource of non-resloaded class class haven.res.lib.point.TrackEffect
at haven.Resource$2.run(Resource.java:1035)
at haven.Resource$2.run(Resource.java:1030)
at java.security.AccessController.doPrivileged(Native Method)
at haven.Resource.classres(Resource.java:1030)
at haven.res.lib.point.NFEffect.<init>(NFEffect.java:16)
at Trackwindow.updfx(Trackwindow.java:50)
at Trackwindow.cdraw(Trackwindow.java:65)
at haven.Window.draw(Window.java:174)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:576)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


It doesn't crash on ender client. (didn't try default)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Mar 03, 2014 11:37 am

Hmm

This is probably a result of me overwriting that resource file to hack in the alternative prospecting arrows. Since the res got updated, i have to bring my own version up to date. I'll fix it asap.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Mar 03, 2014 11:51 am

Fixed. Anyone using the no update bat file should run the updater a single time now :)
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Re: Custom client by Latikai, building on Ender's client

Postby Bearcub » Mon Mar 03, 2014 12:32 pm

got that error trying to update:
java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\llone_000\Salem\bin\nativewindow_awt.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:551)
at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:64)
at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:96)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:414)
at jogamp.nativewindow.NWJNILibLoader.access$000(NWJNILibLoader.java:39)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:49)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:41)
at java.security.AccessController.doPrivileged(Native Method)
at jogamp.nativewindow.NWJNILibLoader.loadNativeWindow(NWJNILibLoader.java:41)
at jogamp.nativewindow.jawt.JAWTUtil.<clinit>(JAWTUtil.java:300)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:327)
at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:323)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:323)
at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1545)
at javax.media.opengl.GLProfile.access$100(GLProfile.java:76)
at javax.media.opengl.GLProfile$1.run(GLProfile.java:155)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123)
at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:2063)
at javax.media.opengl.GLProfile.get(GLProfile.java:906)
at javax.media.opengl.GLProfile.get(GLProfile.java:922)
at haven.HavenPanel.stdcaps(HavenPanel.java:60)
at haven.HavenPanel.<init>(HavenPanel.java:74)
at haven.HavenPanel.<init>(HavenPanel.java:84)
at haven.MainFrame.<init>(MainFrame.java:218)
at haven.MainFrame.main2(MainFrame.java:415)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:480)
at java.lang.Thread.run(Unknown Source)

also tried to launch through cmd, no effect
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