Edit: Chiprel is a legend, his client works with some minor hacking to make it mac-compatible

Darwoth wrote:tradewinds is gunnar
Brego wrote:***** STUPID GUNNAR!
Chiprel wrote:For those having GL 1281 error. (might fix/work with other new gl errors too)
Compiled new changes with a bit older kandarim client source. Didn't play yet so dunno if i didnt mess up anything. But I'm being able to create a char and walk now. While before I was getting GL 1281 error
https://dl.dropboxusercontent.com/u/955 ... m21.02.zip
Unzip, edit run.bat to point at your java.exe and play.
PS. It's still being uploaded atm. Link should be up in around ~15mins.
PS2. No cartographer function in this one.
edit: Client was crashing when you had opened inventory and an item/items in it. Fixed.
Here is the fix:
https://dl.dropboxusercontent.com/u/95535397/salem.jar
Just overwrite file that you downloaded and unpacked before.
_Gunnar wrote:Well, I can now start the client but I just get "Connection Refused" when I try to log in :p
_Gunnar wrote:Edit: Chiprel is a legend, his client works with some minor hacking to make it mac-compatible
JC wrote:I'm not fully committed to being wrong on that yet.
java.lang.RuntimeException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:11: 'assign' : cannot convert from 'const float' to 'FragColor 4-component vector of float'
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
WARNING: 0:11: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:11: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:11: 'assign' : cannot convert from 'const float' to 'FragColor 4-component vector of float'
at haven.GLShader$ShaderOb.compile(GLShader.java:74)
at haven.GLShader$FragmentShader.create(GLShader.java:273)
at haven.GLShader.glid(GLShader.java:347)
at haven.GLProgram$ProgOb.link(GLProgram.java:86)
at haven.GLProgram.apply(GLProgram.java:142)
at haven.GLState$Applier.apply(GLState.java:455)
at haven.GOut.apply(GOut.java:203)
at haven.GOut.ftexrect(GOut.java:325)
at haven.GOut.ftexrect(GOut.java:341)
at haven.FBConfig.resolve(FBConfig.java:193)
at haven.PView.draw(PView.java:255)
at haven.Avaview.draw(Avaview.java:118)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.FramedAva.draw(FramedAva.java:58)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:573)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Whiskybob wrote:Hi.
Any reason this client makes the game work like power-point. I mean regular client works smoothly but when i launch your client fps is like...10 or less.
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