Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby orik » Tue Feb 11, 2014 12:39 am

Hey Kandarim would it be possible to have a toggle option between the old Humor "Square" and the new Humor bars?

Like so~
Image

On a side note; I can't get your JNLP to run on OSx although I believe if I run things on an older version of Java OR in a Windows VM I'll be fine.

Thanks c:
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Feb 11, 2014 9:29 am

I've seen your request past by on some other threads, but I'm afraid my answer is simple: no.

The old humour interface was annoying, ugly and hard to read. There's a reason even the default client uses bars these days :)
I can't go about adding optional buttons for every single thing (I already have way too many for my taste) just in fear of breaking someone's workflow.
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Re: Custom client by Latikai, building on Ender's client

Postby Thor » Tue Feb 11, 2014 9:30 am

Yes I too am wondering why anyone would want to use that UI, it's horrendeus.
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Re: Custom client by Latikai, building on Ender's client

Postby orik » Tue Feb 11, 2014 9:44 am

Oh LOL okay.

I dunno it just thought it was cute that's all~
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Feb 11, 2014 10:24 am

cute gets you killed :roll:
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Re: Custom client by Latikai, building on Ender's client

Postby orik » Tue Feb 11, 2014 10:30 am

I consider myself more of a form over function kinda guy :roll:

having triple walls is so ugly; why not just 1 pretty plank wall c:
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Re: Custom client by Latikai, building on Ender's client

Postby iamah » Tue Feb 11, 2014 3:15 pm

I wish the game would let me click once in a target location and it would figure out the path by itself. This would save so many clicks and camera rotations... It could be an option activated by checkbox or holding a key while clicking the ground... it could be enabled by default inside your claim, since there are less dangers...

picking stuff in the ground could also be improved to save user effort... this game is tiresome in this aspect
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Feb 11, 2014 3:44 pm

I wish :) pathfinding is not something easily implemented using the knowledge the client has. It would require manually creating a database of all known objects and their hitbox, not to mention an implementation of actual pathfinding...
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Re: Custom client by Latikai, building on Ender's client

Postby APXEOLOG » Tue Feb 11, 2014 4:24 pm

"Show Gob path" seems not to be working as intended.
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Re: Custom client by Latikai, building on Ender's client

Postby iamah » Tue Feb 11, 2014 5:38 pm

Kandarim wrote:I wish :) pathfinding is not something easily implemented using the knowledge the client has. It would require manually creating a database of all known objects and their hitbox, not to mention an implementation of actual pathfinding...


damn, seems like the devs are "crafting" the game from scratch ;)
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