Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby McTc » Thu Jan 30, 2014 5:42 pm

java.lang.RuntimeException: javax.media.opengl.GLException: Not a GL3bc implementation
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Thread.java:744)
Caused by: javax.media.opengl.GLException: Not a GL3bc implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL3bc(GL4bcImpl.java:37148)
at haven.TexMSE.fill(TexMSE.java:48)
at haven.TexMS.create(TexMS.java:51)
at haven.TexMS.glid(TexMS.java:60)
at haven.GLFrameBuffer$AttachMS.attach(GLFrameBuffer.java:144)
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:204)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:241)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)


running on linux, worked just fine yesterday.
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Re: Custom client by Latikai, building on Ender's client

Postby Icon » Thu Jan 30, 2014 5:58 pm

error message

java.lang.RuntimeException: javax.media.opengl.GLException: Not a GL3bc implementation
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Not a GL3bc implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL3bc(GL4bcImpl.java:37148)
at haven.TexMSE.fill(TexMSE.java:48)
at haven.TexMS.create(TexMS.java:51)
at haven.TexMS.glid(TexMS.java:60)
at haven.GLFrameBuffer$AttachMS.attach(GLFrameBuffer.java:144)
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:204)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)


system info
Windows 7 sp1
processor intel celeron 450@ 2.20 ghz 2.19 ghz
mem 2 gig
64 bit


Edit: Intel, driver version 8.15.10.1968
Last edited by Icon on Thu Jan 30, 2014 6:27 pm, edited 1 time in total.
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Re: Custom client by Latikai, building on Ender's client

Postby Siethy » Thu Jan 30, 2014 6:02 pm

Kandarim wrote:
nico54k9 wrote:There is nothing wrong with my system


nico54k9 wrote:as i was playing perfectly fine for hours yesterday.


The one does not imply the other. There were some changes in the rendering code which I merged from loftar. I'll have a look at them tomorrow night, hopefully.

@Siethy: you can always just turn off the map-save feature.
Again, it's not an issue i've been able to replicate.




that's not it either
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Jan 30, 2014 6:32 pm

@not a gl3bc implementation: this is an error message i've been able to replicate on one of my older computers, so there's some hope for a "quick" fix there.

I will not have time to look at the client until the weekend, but I will try to revert the merge tonight (no promises)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby materia » Thu Jan 30, 2014 11:43 pm

Kandarim wrote:@not a gl3bc implementation: this is an error message i've been able to replicate on one of my older computers, so there's some hope for a "quick" fix there.

I will not have time to look at the client until the weekend, but I will try to revert the merge tonight (no promises)

having this error too. wanst there a way to change camera view on default clientvia console so we can actually try to enjoy the game while this is not fixed?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Jan 31, 2014 12:34 am

materia wrote:
Kandarim wrote:@not a gl3bc implementation: this is an error message i've been able to replicate on one of my older computers, so there's some hope for a "quick" fix there.

I will not have time to look at the client until the weekend, but I will try to revert the merge tonight (no promises)

having this error too. wanst there a way to change camera view on default clientvia console so we can actually try to enjoy the game while this is not fixed?


hm

you can try turning off shading

some other commands that may (or may not help):

Code: Select all
:gl meshmode dlist

Code: Select all
:gl meshmode mem


(no promises, but it's worth a shot. enter them in the character selection window)

Sorry, i won't be able to revert the merge tonight.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby materia » Fri Jan 31, 2014 1:44 am

i did that already so that cant be it i think, plus im using normal client and it doesnt crash.
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Re: Custom client by Latikai, building on Ender's client

Postby nomadxi » Fri Jan 31, 2014 1:46 am

Tried all three console commands by themselves and different combinations with no luck. Still get same error [haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)] Vanilla client runs fine. Using a laptop with a ATI Mobility Radeon HD 4200 Series graphics. I was getting a different error before I updated my graphics driver, I believe it was glTexImage2D, forgot to save error log, but it was still an openGL error. Guessing most people getting this error are using a laptop or older graphics cards. Wish I could be more help, don't know squat about Java, just giving what feedback I can.
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Re: Custom client by Latikai, building on Ender's client

Postby ruben451 » Fri Jan 31, 2014 1:55 am

Here is what I am getting when attempting to use the client. Both the Standard Client and Ender's work fine. Error started immediately after last update.
java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexMS.create(TexMS.java:52)
at haven.TexMS.glid(TexMS.java:60)
at haven.GLFrameBuffer$AttachMS.attach(GLFrameBuffer.java:144)
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:204)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

System Specs
Windows Vista Home Premium 64 Bit
AMD Athlon 5400 Dual Core Processor
8Gb RAM
ATI Radeon HD 4550
Driver Version 8.961.0.08.961.0.0
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Re: Custom client by Latikai, building on Ender's client

Postby Chiprel » Fri Jan 31, 2014 6:55 pm

Funny **** kand but i tried and I'm getting 1281 error too :D
I'm able to ctro+o fast when im loading in. Checked my gfx settings in your client. I'll try enders and default later.
Ati gfx card.
Minimap + icons/radar loads fine. But mapview does not.

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edit: ender works with no problems.
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