Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Fri Aug 19, 2016 3:51 pm

Hey Kand, for lack of a JC I was wondering if i could get some help from you troubleshooting an issue that may or may not be related to your client. I at the very least use your client when it happens but it could easily be an issue with the main client code. Basically whenever 2 of my chars are face to face in central providence one of the buildings or NPCs or something makes both clients get really high CPU usage to the point of freezing windows processes as well. What would I need to do to figure out where the exact culprit is? I could shoot around in the dark but considering that when it happens I either kill the processes or spend a good 10-20 minutes staring at my cursor trying to budge I'd rather have a shorter list of stuff to look at.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Aug 19, 2016 7:32 pm

seems like you have an issue with your RAM being on the low side - is this a RAM-limited computer ? I've had similar issues with computers having less than 4GB RAM (i.e. each client can use up to 1GB when in providence).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Fri Aug 19, 2016 7:42 pm

4GB of RAM, 3.5 on account of not having 64 bit windows. The thing is it's only a problem in the very center, like with post office and statue visible, church as well. A little bit away from there and it's instantly better. That's why i suspect some issue with one particular resource :\ It's too localized to be anything else.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Aug 20, 2016 7:48 am

Hmm - i'll try and have a look. I know Boston is a disproportionally heavy drain on system resources, but I never did figure out precisely why.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Sat Aug 20, 2016 1:55 pm

btw. is there a way to tell th game to only use specific resources on crafting? when making cloth from earned fields you usually have a crapload of sea island and indian and need a few sheds to store the indian first and then use it later so u dont get cotton cloth
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Aug 20, 2016 5:11 pm

no, as this decision is server-side: the client simply gets informed which items will be used
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Sat Aug 20, 2016 5:43 pm

Best you could really hope for is a transfer-sort, or a craft-block & resume macro that would be so clunky.

Inventory is basically a stack, game takes stuff off the top of the stack to craft with if applicable. Either you stack the desired craftables last in the order and stop when you've crafted them all, like a custom "craft 20" button or something. Orrrr you make the ugly thing that checks the current item against your filter, and replaces it with other applicable materials by stopping and lifting / putting down the ones you want. So ugly tho, pay attention to your inventory instead and you'll be fine imo. It keeps you alert :D
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Custom client by Latikai, building on Ender's client

Postby Zing1616 » Mon Aug 22, 2016 1:39 am

Hi,
I keep crashing when I either try to login to my character or create a new character with your client.
Here is the error message:
Code: Select all
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
   at haven.HavenPanel.run(HavenPanel.java:455)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
   at haven.GOut.glexcfor(GOut.java:96)
   at haven.GOut.checkerr(GOut.java:107)
   at haven.GLState$Applier.apply(GLState.java:530)
   at haven.GOut.apply(GOut.java:203)
   at haven.FastMesh$Compiler.get(FastMesh.java:90)
   at haven.FastMesh.draw(FastMesh.java:316)
   at haven.FastMesh.drawflat(FastMesh.java:336)
   at haven.MapView$Clicklist.render(MapView.java:813)
   at haven.RenderList.render(RenderList.java:249)
   at haven.MapView.checkgobclick(MapView.java:930)
   at haven.MapView.access$1000(MapView.java:43)
   at haven.MapView$Hittest.run(MapView.java:1338)
   at haven.MapView.undelay(MapView.java:949)
   at haven.MapView.draw(MapView.java:1042)
   at haven.GameUI.drawFiltered(GameUI.java:658)
   at haven.GameUI.draw(GameUI.java:666)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:180)
   at haven.UI.draw(UI.java:165)
   at haven.HavenPanel.redraw(HavenPanel.java:298)
   at haven.HavenPanel$1.display(HavenPanel.java:94)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


I have both ender's site and your site under my java exception list. I also have salem's game site there too. The default client works just fine but your client as well as enders keeps crashing on me. Also, I Already sent a PM about this, but I'm not sure if it sent because it's in my Outbox and not my Sent folder. Please help me fix this as soon as possible.
Thanks,
~ Zing
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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Mon Aug 22, 2016 11:28 pm

The thornbush highlighter needs a reset or a counter for more than one flower in the local area. I found two and the second one didn't highlight.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Custom client by Latikai, building on Ender's client

Postby Forungi » Tue Aug 23, 2016 7:49 am

lachlaan wrote:The thornbush highlighter needs a reset or a counter for more than one flower in the local area. I found two and the second one didn't highlight.


Many times after I have rebooted the client I will find thornbush flowers easier. Coincidence?
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