Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Frotted » Wed Dec 30, 2015 6:07 am

Possible bug-

Since patch...the wear meter isn't showing up on hunting knife... if I hover over the item it'll tell me what it's at; but before there used to be colored bar that did much the same thing... that's now gone?
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Re: Custom client by Latikai, building on Ender's client

Postby honeymilk » Wed Dec 30, 2015 8:06 am

All of mine has the bar, the blades was made and attached to the hunting knife hilt after the patch.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Dec 31, 2015 9:38 am

Tiny heads up for some incoming changes (and mostly so I can keep track of what's changing myself :))

- Added radius of effect to scarecrows. Per Heffernan and Taipion (and corroborated by my own findings), it's exactly torchpost range.
- Added a button that lets you choose which server you connect to. This should allow Popham players to connect even though Providence has crashed. This setting will be remembered even over client restarts.
- Fixed an issue whereby on-demand sorting would not recalculate inventory window width, resulting in elongated inventories.
- Fixed the crash some of you were having with sorting the inventories (something about contract violation). This situation will now silently be ignored (it's too due null-pointers scattered around, I think).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Dec 31, 2015 11:59 am

Double post for notification reasons.

Client updated! In addition to the previous patch notes, I also pointed the wiki towards salemwiki.info again, fixed clothing and food parsing, and made wiki threads more robust (you won't lose wiki capabilities for your client session just because of a poorly filled-in page, now!)

Happy new year!
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby jesi » Thu Dec 31, 2015 1:14 pm

Kandarim wrote:Double post for notification reasons.

Client updated! In addition to the previous patch notes, I also pointed the wiki towards salemwiki.info again, fixed clothing and food parsing, and made wiki threads more robust (you won't lose wiki capabilities for your client session just because of a poorly filled-in page, now!)

Happy new year!


Thank you Mr. Awesome-ness. Happy New Year.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Dec 31, 2015 5:01 pm

relatedly, this also introduces somewhat of a lull in client updates (again? :) ) as I attend my new years resolutions :lol:

give it a month or so
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby belgear » Sat Jan 02, 2016 8:37 pm

Inb4 Kandarim's resolution was thicker booty
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Jan 03, 2016 10:00 am

belgear wrote:Inb4 Kandarim's resolution was thicker booty


officially the resolution was worded as "actively pursuing self-development". But yes, thicker booty.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby salemwutwut » Mon Jan 04, 2016 1:42 pm

autosort is great, only wish it would wait when you pick up 1 item from inventory...
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Re: Custom client by Latikai, building on Ender's client

Postby riolic » Wed Jan 06, 2016 7:55 am

Image

Baby braziers do not display range with range indicators on (Also pink baby braziers please!) :twisted:

Range seems to be just shy 5 tiles in each direction with tile centering applied.
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