Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby midgitkilla » Mon Jan 13, 2014 11:50 pm

Just started playing coming over from H&H. Nothing I do can get this ender client to work. I even uninstalled java7 and installed java6. I click the updater, about 10 lines of looking for updates and then it closes and nothing happens. Would love some help.
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Re: Salem Client by Ender

Postby AnsatsuBR » Fri Jan 17, 2014 12:43 am

midgitkilla wrote:Just started playing coming over from H&H. Nothing I do can get this ender client to work. I even uninstalled java7 and installed java6. I click the updater, about 10 lines of looking for updates and then it closes and nothing happens. Would love some help.



I'm also having the same problem...
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Re: Salem Client by Ender

Postby cannibalkirby » Fri Jan 17, 2014 1:08 am

try this one, my laptop had a similar issue today, but kandarims client seems to work, here's the link https://forum.salemthegame.com/viewtopic.php?t=7681
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Re: Salem Client by Ender

Postby Bearcub » Fri Jan 24, 2014 2:24 pm

I got an error. Appears after loading the map:
java.lang.RuntimeException: java.lang.RuntimeException: Specified texture 0 for gfx/terobjs/tree/rspruce/rtrunk(v14) not found in gfx/terobjs/tree/rspruce/rtrunk(v14)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Specified texture 0 for gfx/terobjs/tree/rspruce/rtrunk(v14) not found in gfx/terobjs/tree/rspruce/rtrunk(v14)
at haven.TexGL$$tex$1.resolve(TexGL.java:358)
at haven.Material$Res.get(Material.java:220)
at haven.StaticSprite.lsparts(StaticSprite.java:61)
at haven.StaticSprite.<init>(StaticSprite.java:53)
at haven.res.lib.tree.TreeSprite.<init>(TreeSprite.java:19)
at Spr.<init>(Spr.java:6)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Utils.construct(Utils.java:957)
at haven.Sprite$2.create(Sprite.java:78)
at haven.Sprite.create(Sprite.java:108)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:211)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:562)
at haven.MapView$3.setup(MapView.java:571)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:626)
at haven.PView$1.setup(PView.java:137)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:161)
at haven.MapView.draw(MapView.java:918)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:565)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:280)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Salem Client by Ender

Postby nico54k9 » Fri Jan 31, 2014 8:15 am

Someone who is running the enderclient currently, can you PLEASE do me a huge favor!?

for some reason, my enderclient updater will NOT download all the specific files. The original client is useless and unusable, Latikai's client is half broken and only works for some people (me not included)... so without someones help, i wont be able to play salem and reach my current goal before my holiday.

To the point, i would really appreciate it if someone uploaded these files seperately for me to download manually since the updater will not.
- salem.jar
- client-res.jar


Image of the updater after running it the very first time.
Image

Please help me!
Thank you
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Re: Salem Client by Ender

Postby Kandarim » Fri Jan 31, 2014 9:36 am

simply delete them from your directory (C:\Users\<nico>\Salem\bin)
That should get them downloaded.

if that doesn't work, these are the links which the updater should download from (ender's client):
Code: Select all
   <item link="http://odditown.taggedup.com/ender/salem/salem.jar" />
<item link="http://odditown.taggedup.com/ender/salem/client-res.jar" />
I have neither the crayons nor the time to explain it to you.
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Re: Salem Client by Ender

Postby nico54k9 » Fri Jan 31, 2014 9:44 am

Kandarim wrote:simply delete them from your directory (C:\Users\<nico>\Salem\bin)
That should get them downloaded.

if that doesn't work, these are the links which the updater should download from (ender's client):
Code: Select all
   <item link="http://odditown.taggedup.com/ender/salem/salem.jar" />
<item link="http://odditown.taggedup.com/ender/salem/client-res.jar" />


Thanks Kandarim. I have tried your solution, multiple times... it just simply wont download them :/
Is there any way i can manually retrieve those files? Opening the link in the quotation marks simply yields this result

Image
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Re: Salem Client by Ender

Postby Kandarim » Fri Jan 31, 2014 10:32 am

Well, that might be why it is no longer downloading: it seems the host is down.
(I must admit it's been ages since I tried ender's client)
I *should* have some time tonight, i'll compile ender's client again and upload them somewhere if I get around to it.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Salem Client by Ender

Postby nico54k9 » Fri Jan 31, 2014 11:22 am

Kandarim wrote:I *should* have some time tonight, i'll compile ender's client again and upload them somewhere if I get around to it.


That would be excellent thank you :)
i have read that the ender client works for people who cant get your client to work... so im hoping if i can get the salem.jar for ender that i will have the same suscess.
Anyway, no rush for anything. I respect all the work you have done and are currently doing, but IF u have time to recompile it, i would deeply appreciate it :)
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Re: Salem Client by Ender

Postby Kandarim » Fri Jan 31, 2014 11:54 am

alternatively, if you have some java knowledge you can try to compile it yourself.
https://github.com/EnderWiggin/Custom-Salem

It can be a bit messy to get it set up, though.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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