Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby Sikelh » Fri Aug 02, 2013 5:36 am

what exactly are the files I have to edit to make it use a different version of java so it's not just using java 7? this thread doesn't have the detailed guide that the HnH ender client thread has.
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Re: Salem Client by Ender

Postby Kandarim » Fri Aug 02, 2013 11:19 am

Sikelh wrote:what exactly are the files I have to edit to make it use a different version of java so it's not just using java 7? this thread doesn't have the detailed guide that the HnH ender client thread has.


according to this SO question, you should be able to force this by changing any 1.6+ (which would include 1.7 and up, which will be chosen because it is the most recent version) to 1.6* (which will only choose java 6 versions). This is assuming you have both jre's properly installed.
I have neither the crayons nor the time to explain it to you.
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Re: Salem Client by Ender

Postby Sikelh » Fri Aug 02, 2013 8:30 pm

I was asking what file I have to change to change the path of the custom client updater in the first link or the salem file or whichever has to be done like I did on the HnH client. I'm having trouble finding the file without knowing what it is called.

EDIT: I think I'm gonna give up on this for now. I tried uninstalling java 7 and the java 7 logo was still the one to pop up when running either client. on top of that when I tried the regular client that one crashes anywhere up to 30 seconds in as well. Guess I'll just stick to HnH for now.
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Re: Salem Client by Ender

Postby Kandarim » Sat Aug 03, 2013 8:22 am

Sikelh wrote:I was asking what file I have to change to change the path of the custom client updater in the first link or the salem file or whichever has to be done like I did on the HnH client. I'm having trouble finding the file without knowing what it is called.

EDIT: I think I'm gonna give up on this for now. I tried uninstalling java 7 and the java 7 logo was still the one to pop up when running either client. on top of that when I tried the regular client that one crashes anywhere up to 30 seconds in as well. Guess I'll just stick to HnH for now.


as I said, you have to edit the .jnlp file you download from ender's thread.

edit: I just noticed I didn't say that :')
I have neither the crayons nor the time to explain it to you.
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Re: Salem Client by Ender

Postby Sikelh » Sat Aug 03, 2013 10:16 am

I'm having trouble finding the jnlp. for some reason my computer's search function can't find anything with jnlp on it. I should have clarified that the search function was being useless that way.

EDIT: nevermind I'm retarded. I had to click save target instead of just clicking the link

EDIT2: Still crashes every few seconds. any idea where it dumps the log to? I

Edit3:Here's all the related code I could find. top one is the jnlp. bottom is the error report. could be the one from when I tried the standard client but it was the error report I found in the salem folder. I realise you all have better things to do so I won't be holding my breath on getting someone to actully read through this ***** and find what I'm doing wrong but not trying won't get me anywhere either as I know jack **** about coding in java so here we go.


Code: Select all
<?xml version="1.0" ?>
<jnlp spec="1.0+" codebase="https://dl.dropboxusercontent.com/u/18779594/salem/" href="updater.jnlp">
  <information>
    <title>Custom Salem Updater</title>
    <vendor>Ender</vendor>
    <description>The Salem game</description>
    <icon href="http://plymouth.seatribe.se/java/icon.gif" />
    <shortcut online="false">
      <desktop />
      <menu submenu="Custom Salem Updater" />
    </shortcut>
  </information>
  <security>
    <all-permissions />
  </security>
  <resources>
    <java version="1.6*" max-heap-size="512M" />
    <j2se version="1.6*" max-heap-size="512M" />
    <jar href="updater.jar" />
    <property name="haven.defserv" value="plymouth.seatribe.se" />
    <property name="haven.resurl" value="http://plymouth.seatribe.se/res/" />
  </resources>
  <application-desc />
</jnlp>


Code: Select all
Error Report

Reported at: 2013-08-02 06:29:58
Properties
Name   Value
cpus   2
gl.caps   GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
gl.conf   haven.GLConfig@49347a
gl.exts   [GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_ARB_texture_rectangle, GL_EXT_texture_rectangle, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_texture3D, GL_3DFX_texture_compression_FXT1, GL_IBM_texture_mirrored_repeat, GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint]
gl.renderer   Intel Cantiga
gl.vendor   Intel
gl.version   1.5.0 - Build 7.15.10.1502
jar.git-rev   25.07.2013 01:02
java.vendor   Oracle Corporation
java.version   1.7.0_25
mem.free   89,179,480
mem.max   778,502,144
mem.total   393,707,520
os.arch   x86
os.name   Windows Vista
os.version   6.0
thcl   haven.HackThread
thnm   Haven UI thread
usr   Sikelh
Exception chain
java.lang.RuntimeException

haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
Class   Function   File   Line
com.jogamp.common.util.awt.AWTEDTExecutor   invoke   AWTEDTExecutor.java   58
jogamp.opengl.awt.AWTThreadingPlugin   invokeOnOpenGLThread   AWTThreadingPlugin.java   100
jogamp.opengl.ThreadingImpl   invokeOnOpenGLThread   ThreadingImpl.java   205
javax.media.opengl.Threading   invokeOnOpenGLThread   Threading.java   172
javax.media.opengl.Threading   invoke   Threading.java   191
javax.media.opengl.awt.GLCanvas   display   GLCanvas.java   483
haven.HavenPanel   uglyjoglhack   HavenPanel.java   394
haven.HavenPanel   run   HavenPanel.java   426
java.lang.Thread   run   (null)   -1
haven.GOut$GLInvalidValueException

GL Error: 1281 (invalid value)
Class   Function   File   Line
haven.GOut   glexcfor   GOut.java   97
haven.GOut   checkerr   GOut.java   107
haven.GLState$Applier   apply   GLState.java   471
haven.GOut   apply   GOut.java   194
haven.FastMesh   draw   FastMesh.java   132
haven.Composited$Model$Layer   draw   Composited.java   156
haven.RenderList   render   RenderList.java   209
haven.RenderList   render   RenderList.java   220
haven.PView   draw   PView.java   169
haven.MapView   draw   MapView.java   894
haven.Widget   draw   Widget.java   510
haven.Widget   draw   Widget.java   515
haven.GameUI   draw   GameUI.java   565
haven.Widget   draw   Widget.java   510
haven.Widget   draw   Widget.java   515
haven.RootWidget   draw   RootWidget.java   80
haven.UI   draw   UI.java   147
haven.HavenPanel   redraw   HavenPanel.java   280
haven.HavenPanel$1   display   HavenPanel.java   92
jogamp.opengl.GLDrawableHelper   displayImpl   GLDrawableHelper.java   588
jogamp.opengl.GLDrawableHelper   display   GLDrawableHelper.java   572
javax.media.opengl.awt.GLCanvas$7   run   GLCanvas.java   1054
jogamp.opengl.GLDrawableHelper   invokeGLImpl   GLDrawableHelper.java   1034
jogamp.opengl.GLDrawableHelper   invokeGL   GLDrawableHelper.java   909
javax.media.opengl.awt.GLCanvas$8   run   GLCanvas.java   1065
java.awt.event.InvocationEvent   dispatch   (null)   -1
java.awt.EventQueue   dispatchEventImpl   (null)   -1
java.awt.EventQueue   access$200   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.security.AccessController   doPrivileged   (null)   -2
java.security.ProtectionDomain$1   doIntersectionPrivilege   (null)   -1
java.awt.EventQueue   dispatchEvent   (null)   -1
java.awt.EventDispatchThread   pumpOneEventForFilters   (null)   -1
java.awt.EventDispatchThread   pumpEventsForFilter   (null)   -1
java.awt.EventDispatchThread   pumpEventsForHierarchy   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   run   (null)   -1
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Re: Salem Client by Ender

Postby Kandarim » Sat Aug 03, 2013 10:05 pm

i'm pretty sure that that's a log file from a case where the client crashes while starting up a UI. From your explanation, I deduce that you are able to play - for a short time?

It seems that OpenGL is called wrongly, in my mind during initialisation. Try deleting any log files in your directory and getting the error again ?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Salem Client by Ender

Postby Sikelh » Sun Aug 04, 2013 1:10 am

Deleted the error logs and here's the new one.

Code: Select all
Error Report

Reported at: 2013-08-02 20:06:06
Properties
Name   Value
cpus   2
gl.caps   GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
gl.conf   haven.GLConfig@d88d3e
gl.exts   [GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_ARB_texture_rectangle, GL_EXT_texture_rectangle, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_texture3D, GL_3DFX_texture_compression_FXT1, GL_IBM_texture_mirrored_repeat, GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint]
gl.renderer   Intel Cantiga
gl.vendor   Intel
gl.version   1.5.0 - Build 7.15.10.1502
jar.git-rev   25.07.2013 01:02
java.vendor   Oracle Corporation
java.version   1.7.0_25
mem.free   106,290,128
mem.max   778,502,144
mem.total   394,686,464
os.arch   x86
os.name   Windows Vista
os.version   6.0
thcl   haven.HackThread
thnm   Haven UI thread
usr   Sikelh
Exception chain
java.lang.RuntimeException

haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
Class   Function   File   Line
com.jogamp.common.util.awt.AWTEDTExecutor   invoke   AWTEDTExecutor.java   58
jogamp.opengl.awt.AWTThreadingPlugin   invokeOnOpenGLThread   AWTThreadingPlugin.java   100
jogamp.opengl.ThreadingImpl   invokeOnOpenGLThread   ThreadingImpl.java   205
javax.media.opengl.Threading   invokeOnOpenGLThread   Threading.java   172
javax.media.opengl.Threading   invoke   Threading.java   191
javax.media.opengl.awt.GLCanvas   display   GLCanvas.java   483
haven.HavenPanel   uglyjoglhack   HavenPanel.java   394
haven.HavenPanel   run   HavenPanel.java   426
java.lang.Thread   run   (null)   -1
haven.GOut$GLInvalidValueException

GL Error: 1281 (invalid value)
Class   Function   File   Line
haven.GOut   glexcfor   GOut.java   97
haven.GOut   checkerr   GOut.java   107
haven.GLState$Applier   apply   GLState.java   471
haven.GOut   apply   GOut.java   194
haven.res.lib.leaves.FallingLeaves$MSlot   draw   FallingLeaves.java   36
haven.RenderList   render   RenderList.java   209
haven.RenderList   render   RenderList.java   220
haven.PView   draw   PView.java   169
haven.MapView   draw   MapView.java   894
haven.Widget   draw   Widget.java   510
haven.Widget   draw   Widget.java   515
haven.GameUI   draw   GameUI.java   565
haven.Widget   draw   Widget.java   510
haven.Widget   draw   Widget.java   515
haven.RootWidget   draw   RootWidget.java   80
haven.UI   draw   UI.java   147
haven.HavenPanel   redraw   HavenPanel.java   280
haven.HavenPanel$1   display   HavenPanel.java   92
jogamp.opengl.GLDrawableHelper   displayImpl   GLDrawableHelper.java   588
jogamp.opengl.GLDrawableHelper   display   GLDrawableHelper.java   572
javax.media.opengl.awt.GLCanvas$7   run   GLCanvas.java   1054
jogamp.opengl.GLDrawableHelper   invokeGLImpl   GLDrawableHelper.java   1034
jogamp.opengl.GLDrawableHelper   invokeGL   GLDrawableHelper.java   909
javax.media.opengl.awt.GLCanvas$8   run   GLCanvas.java   1065
java.awt.event.InvocationEvent   dispatch   (null)   -1
java.awt.EventQueue   dispatchEventImpl   (null)   -1
java.awt.EventQueue   access$200   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.security.AccessController   doPrivileged   (null)   -2
java.security.ProtectionDomain$1   doIntersectionPrivilege   (null)   -1
java.awt.EventQueue   dispatchEvent   (null)   -1
java.awt.EventDispatchThread   pumpOneEventForFilters   (null)   -1
java.awt.EventDispatchThread   pumpEventsForFilter   (null)   -1
java.awt.EventDispatchThread   pumpEventsForHierarchy   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   run   (null)   -1
Sikelh
 
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Re: Salem Client by Ender

Postby Kandarim » Sun Aug 04, 2013 6:11 am

The log changed, and now it seems to crash because you are rendering maple leaves. This is an issue that cropped up before for some people, but since I never had it myself I am unsure how to solve it. The search function might be useful.

edit: found this thread on a quick search
I have neither the crayons nor the time to explain it to you.
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Re: Salem Client by Ender

Postby Sikelh » Sun Aug 04, 2013 7:03 am

I created a folder called custom_res in the salem folder then extracted the file from that thread into it but don't think I did it right. still see falling leaves which is what I thought it was supposed to remove
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Re: Salem Client by Ender

Postby Kandarim » Sun Aug 04, 2013 7:18 am

Sikelh wrote:I created a folder called custom_res in the salem folder then extracted the file from that thread into it but don't think I did it right. still see falling leaves which is what I thought it was supposed to remove


then i'm afraid i'm out of my league, sorry =(
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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