Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Tamasin » Wed Nov 06, 2013 7:47 am

yep that fixed, it, thanks :) i should have thought to do that myself really
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Re: Custom client by Latikai, building on Ender's client

Postby FatnessV6 » Sat Nov 09, 2013 5:07 am

All broken to me when im fighting i thrust randomly.And then it crashed
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^ when loftar released hafen.
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Sun Nov 17, 2013 2:16 pm

Does the new UI for drain on the town bell allow players to see if their city has been sieged without having to walk around and look? Isn't the drain greater when the city is under siege?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Nov 17, 2013 5:53 pm

ZtyX wrote:Does the new UI for drain on the town bell allow players to see if their city has been sieged without having to walk around and look? Isn't the drain greater when the city is under siege?


noope: the waste claim will drain extra from the attacking town, not the defenders.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Sun Nov 17, 2013 6:03 pm

Kandarim wrote:
ZtyX wrote:Does the new UI for drain on the town bell allow players to see if their city has been sieged without having to walk around and look? Isn't the drain greater when the city is under siege?


noope: the waste claim will drain extra from the attacking town, not the defenders.


What is the attacking town? Do you mean the trial by fire silver drain?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Nov 17, 2013 6:18 pm

ZtyX wrote:What is the attacking town? Do you mean the trial by fire silver drain?


yeah
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Amour_Vulpes » Mon Nov 18, 2013 2:12 am

-Scissors.-
Last edited by Amour_Vulpes on Fri Dec 13, 2013 4:18 pm, edited 1 time in total.
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Mon Nov 18, 2013 2:42 pm

Something is really ***** up with my cereal fields. Yesterday when I went to sleep I could harvest them. But today they all look empty and I can add humus to them. And the strange thing is that I can see all the numbers, i.e they are planted. And I can bring up plenty and influence again EVEN THOUGH they had finished growing. The other strange thing is that I cannot see any plants on it. Not even the small plant that is visble when first planting. THe field looks like it's completely empty. ... This is *****. I needed those cereal seeds. >.<

I tried to open Ender's client and it had the same result. The vanilla client doesn't work. I get an error message. I tried to delete a few things, but same result. I tried teleporting around a bit and relogging, but no change.


OK. I tried to login on vanilla client while standing in Boston and that worked fine. So something is wrong with my base. Here is the error message in the vanilla client when trying to login or teleport to my base:

java.lang.RuntimeException: java.lang.IllegalArgumentException: n must be positive
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:411)
at haven.HavenPanel.run(HavenPanel.java:444)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at haven.res.lib.plants.GrowingPlant.cons(GrowingPlant.java:43)
at haven.res.lib.plants.GrowingPlant.<init>(GrowingPlant.java:74)
at haven.res.lib.plants.GrowingPlant$Factory.create(GrowingPlant.java:18)
at haven.Sprite.create(Sprite.java:108)
at Fact.create(Fact.java:12)
at haven.Sprite.create(Sprite.java:108)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:444)
at haven.MapView$3.setup(MapView.java:453)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:515)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:814)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:469)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Nov 18, 2013 7:05 pm

I can guess what the issue is, it is probably this line of code:

Code: Select all
        j = ((Integer)meshes.get(((Random)rand).nextInt(meshes.size()))).intValue();


However, this means that there are no 3D meshes to render for your particular field - a situation that shouldn't arise in the first place. This being an issue with the default client as well, at least it's not the fault of my client. I suggest you keep the discussion of it to your other thread on the topic. I have posted this reply there as well.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby nico54k9 » Sun Nov 24, 2013 11:45 am

Hey, i was wondering if someone could help me out.
When im on my home internet (only my home one), the update will update certain files every single time i open it, even if there is no update to be done. It just simply downloads the files for the sake of it, and everything i have tried wont work.
does anyone else have this problem or know how to fix it?
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