Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Argentis » Wed Mar 18, 2015 10:05 pm

Necrobane wrote:Buy new computer

GTX 770 i7-4700MQ 12Go Ram. Thanks but my beast can handle the game just fine. What about your piece of trash? Enough spare parts yet?
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Re: Custom client by Latikai, building on Ender's client

Postby Necrobane » Wed Mar 18, 2015 10:12 pm

Argentis wrote:
Necrobane wrote:Buy new computer

GTX 770 i7-4700MQ 12Go Ram. Thanks but my beast can handle the game just fine. What about your piece of trash? Enough spare parts yet?


If your is beast, mine is mother of beasts then :)

your PC is jamming every minute? ¦]
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Re: Custom client by Latikai, building on Ender's client

Postby hitori » Wed Mar 18, 2015 10:23 pm

Argentis wrote:i7-4700MQ


Laptops have never been good at gaming
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Re: Custom client by Latikai, building on Ender's client

Postby RonPaulFTW » Thu Mar 19, 2015 2:11 am

Argentis wrote:I get that error every 5 minutes or so:
java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.VertexBuf$AttribArray.bindvbo(VertexBuf.java:116)
at haven.VertexBuf$VertexArray.bind(VertexBuf.java:205)
at haven.FastMesh$VAOState.apply(FastMesh.java:184)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.FastMesh$VAOCompiler$VAOCompiled.draw(FastMesh.java:231)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:256)
at haven.MapView.draw(MapView.java:937)
at haven.GameUI.drawFiltered(GameUI.java:660)
at haven.GameUI.draw(GameUI.java:668)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:128)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Ender and Latikai's clients have a huge memory leak with Java 8. Either use the default, or use some of the suggestions in the OP for running against an older version of java.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Mar 19, 2015 8:58 am

indeed : preferably java 7, 64 bit - I never have out of memory errors with that version.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Potjeh » Thu Mar 19, 2015 6:40 pm

I got that issue where nothing happens when I attempt to start the client, how can I completely remove it so I can reinstall?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Mar 20, 2015 9:06 am

you can completely remove it by deleting Salem/bin/ from your home directory.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Yasso » Fri Mar 20, 2015 1:54 pm

for some reason, every time i run the client it downloads 'lsalem.jar' and 'lclient-res.jar'. any idea?
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Re: Custom client by Latikai, building on Ender's client

Postby Thor » Fri Mar 20, 2015 2:12 pm

I installed Ubuntu 14.10 LTS x64 on my laptop and the difference is just amazing. It's like I'm playing with another computer. The huge difference in between the old and new is porting loading times. Wow, no more black screen. Def installing Ubuntu as my secondary OS on desktop comp too.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Mar 20, 2015 6:44 pm

is that compared to windows as primary OS? I'm still playing with the idea of a dual boot at home (currently windows at home and linux at work, I don't feel like I can miss Visual studio and the office set, though).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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