Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Aug 12, 2016 1:18 am

The client was updated.
The locator tool was removed pending the investigation on possible exploits.
Scrollports (potion racks, wardrobes, ...) now have sorting buttons, and it is now possible to shift-scroll in and out of them.
I was looking into fixing their rendering, but I ran out of time before I figured it out :(
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby nuty » Fri Aug 12, 2016 12:41 pm

Kandarim wrote:The client was updated.
The locator tool was removed pending the investigation on possible exploits.
Scrollports (potion racks, wardrobes, ...) now have sorting buttons, and it is now possible to shift-scroll in and out of them.
I was looking into fixing their rendering, but I ran out of time before I figured it out :(

i dont understand. before it was ok to shift click. like i split my petals and put them inside bins or chicken coops but today i start to do my routine and it switched to beetles... and theres only one way to change it first to put petals inside backpack then put them out and then put them in the bin...
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Aug 12, 2016 12:56 pm

This has always been the case (and it is done server-side). When shift-clicking something on an object like a compost bin or turkey coop, it will put the next available item on your cursor. The next available item is the item that was most recently added to your inventory and that is compatible with the object you are clicking.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby delirus » Fri Aug 12, 2016 6:43 pm

client laggs like hell since the update - does anyone else expierience the same?
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Re: Custom client by Latikai, building on Ender's client

Postby nuty » Sat Aug 13, 2016 8:17 am

Kandarim wrote:This has always been the case (and it is done server-side). When shift-clicking something on an object like a compost bin or turkey coop, it will put the next available item on your cursor. The next available item is the item that was most recently added to your inventory and that is compatible with the object you are clicking.

no you dont undrestand. before it was adding next item was added like i was picking petite petals and waned to put them in the bins but instead it gave me option to put Beatles inside not the petals i was just picked up.
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Re: Custom client by Latikai, building on Ender's client

Postby Marc85 » Sat Aug 13, 2016 1:32 pm

Hi i have the Problem since 2 Days that i can't launch Salem anymore trough the Latikai Client, it launchs java , then a white window pops up loading some stuff (to short to read something) and nothing happens, no error , it just doesn't happen anything.

Does anyone know what's the problem?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Aug 13, 2016 2:47 pm

Marc85 wrote:Hi i have the Problem since 2 Days that i can't launch Salem anymore trough the Latikai Client, it launchs java , then a white window pops up loading some stuff (to short to read something) and nothing happens, no error , it just doesn't happen anything.

Does anyone know what's the problem?


try removing ~/Salem/bin (most likely something like C:\Users\Marc\Salem\bin) and restarting the launcher. This will force-redownload the client and all dependencies (which is roughly ~60MB). The resource cache will remain intact.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Marc85 » Sat Aug 13, 2016 6:00 pm

Wow it worked perfectly thanks man :) :geek: :mrgreen:
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Re: Custom client by Latikai, building on Ender's client

Postby Jasus » Fri Aug 19, 2016 4:46 am

Hey, big fan of you client and using but sometimes it keeps crashing and gives me those messages ( believe their the same actualy..)
happens on all occasions, skinning, butchering, picking something.. hope you can help :D

Code: Select all
java.lang.IllegalArgumentException: Comparison method violates its general contract!
   at java.util.TimSort.mergeHi(Unknown Source)
   at java.util.TimSort.mergeAt(Unknown Source)
   at java.util.TimSort.mergeForceCollapse(Unknown Source)
   at java.util.TimSort.sort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.ArrayList.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at haven.Inventory.sortItemsLocally(Inventory.java:194)
   at haven.Inventory.resort(Inventory.java:379)
   at haven.GItem.uimsg(GItem.java:262)
   at haven.UI.uimsg(UI.java:252)
   at haven.RemoteUI.run(RemoteUI.java:71)
   at haven.MainFrame.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)

Code: Select all
java.lang.IllegalArgumentException: Comparison method violates its general contract!
   at java.util.TimSort.mergeHi(Unknown Source)
   at java.util.TimSort.mergeAt(Unknown Source)
   at java.util.TimSort.mergeForceCollapse(Unknown Source)
   at java.util.TimSort.sort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.ArrayList.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at haven.Inventory.sortItemsLocally(Inventory.java:194)
   at haven.Inventory.resort(Inventory.java:379)
   at haven.Inventory.makechild(Inventory.java:398)
   at haven.UI.newwidget(UI.java:178)
   at haven.RemoteUI.run(RemoteUI.java:65)
   at haven.MainFrame.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Aug 19, 2016 9:35 am

sadly, i'm aware some people still get these crashes - but none of my boxes have the same issue so it's hard for me to replicate/track down :(
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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