Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Apr 24, 2015 4:59 pm

it 'll appear when you actually see a cougar :)

Also, now the neck slot actually shows the neck slot rather than a disfunctional, unused slot.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Shadeen » Sat Apr 25, 2015 12:16 am

Is there a way to edit which items will appear on the radar, other than the checkboxes in the radar page of the UI? I'm looking for a way to turn off certain forageables and keep others of the same 'type' on my radar.

Thanks!
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Apr 25, 2015 8:51 am

I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Shadeen » Sat Apr 25, 2015 11:20 am

Kandarim wrote:i've necroed the relevant topic:

http://forum.salemthegame.com/viewtopic.php?f=11&t=6708


Thank you so much! <3
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Re: Custom client by Latikai, building on Ender's client

Postby Argentis » Sat Apr 25, 2015 11:50 am

Kandarim wrote:it 'll appear when you actually see a cougar :)

Also, now the neck slot actually shows the neck slot rather than a disfunctional, unused slot.


My neck slot shows my hat slot.

Edit: Actually my hat slot shows in double.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Apr 25, 2015 12:13 pm

this was the case in the first update, but it should be fixed now.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby bologna_man00 » Sat Apr 25, 2015 1:42 pm

How are you able to get player kin colors to show up on the radar in your client? Is it simply some radar.xml magic, or does it lie deeper in the code?

I often find myself using Ender's client more, but I miss the color-coded radar in yours.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Apr 25, 2015 3:33 pm

actually, it's a small bit of radar code in the client. you can't do it from radar.xml
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Apr 28, 2015 11:26 am

Update to timers

Given my recent revelation that Ender's Timer implementation takes server time into account, I've started using them myself. There were some things that annoyed me as well as some features other people requested:

- Timers will now play a sound if you want them to. Defaults to a rather annoying old-style clock I had a sound file for, but you can override it by placing a timer.wav in your ~/Salem. Sound can also be completely turned off.
- Timers can be protected from accidental deletion.
- Timer interface has been shifted around somewhat to give all of the buttons a bit more space and to be more pleasing to my eyes :)

Small question to people that use this: do you want the lock to protect against accidental start/stop as well, or only against accidental delete?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby M13tz » Tue Apr 28, 2015 5:09 pm

Kandarim wrote:Update to timers

Given my recent revelation that Ender's Timer implementation takes server time into account, I've started using them myself. There were some things that annoyed me as well as some features other people requested:

- Timers will now play a sound if you want them to. Defaults to a rather annoying old-style clock I had a sound file for, but you can override it by placing a timer.wav in your ~/Salem. Sound can also be completely turned off.
- Timers can be protected from accidental deletion.
- Timer interface has been shifted around somewhat to give all of the buttons a bit more space and to be more pleasing to my eyes :)

Small question to people that use this: do you want the lock to protect against accidental start/stop as well, or only against accidental delete?



yeah that protection would be nice, additional clock reordering would be nice (without need to stop them and delete then remake all in different order)
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