it 'll appear when you actually see a cougar
Also, now the neck slot actually shows the neck slot rather than a disfunctional, unused slot.
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:i've necroed the relevant topic:
http://forum.salemthegame.com/viewtopic.php?f=11&t=6708
Kandarim wrote:it 'll appear when you actually see a cougar
Also, now the neck slot actually shows the neck slot rather than a disfunctional, unused slot.
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Update to timers
Given my recent revelation that Ender's Timer implementation takes server time into account, I've started using them myself. There were some things that annoyed me as well as some features other people requested:
- Timers will now play a sound if you want them to. Defaults to a rather annoying old-style clock I had a sound file for, but you can override it by placing a timer.wav in your ~/Salem. Sound can also be completely turned off.
- Timers can be protected from accidental deletion.
- Timer interface has been shifted around somewhat to give all of the buttons a bit more space and to be more pleasing to my eyes
Small question to people that use this: do you want the lock to protect against accidental start/stop as well, or only against accidental delete?
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