Loftar, what happened to my fields? [BUG]

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Loftar, what happened to my fields? [BUG]

Postby ZtyX » Mon Nov 18, 2013 3:29 pm

Loftar, what happened to my fields? [BUG]

Cereal fields:

Yesterday:
- The fields had finished growing and had been ready for harvesting for many days.

Today:
- All graphics on the fields have disappeared. They look as if they are empty.
- I can add humus to the fields and increase stats. And I cannot harvest them.
- The game crashes when I login at my base, but I can login at Boston. This is with the default client.

I tried to delete all Salem folders in /users (.salem and salem), but it doesn't work. I am experience this problem with the custom clients also, but I can play on them.

Question to Loftar:
- Is this a bug and can you fix it?

Question to others:
- Did anyone experience something similar?


java.lang.RuntimeException: java.lang.IllegalArgumentException: n must be positive
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:411)
at haven.HavenPanel.run(HavenPanel.java:444)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at haven.res.lib.plants.GrowingPlant.cons(GrowingPlant.java:43)
at haven.res.lib.plants.GrowingPlant.<init>(GrowingPlant.java:74)
at haven.res.lib.plants.GrowingPlant$Factory.create(GrowingPlant.java:18)
at haven.Sprite.create(Sprite.java:108)
at Fact.create(Fact.java:12)
at haven.Sprite.create(Sprite.java:108)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:444)
at haven.MapView$3.setup(MapView.java:453)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:515)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:814)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:469)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Loftar, what happened to my fields? [BUG]

Postby Procne » Mon Nov 18, 2013 3:55 pm

I did experience this some months ago. It happened when my fields were ready for harvest, but I haven't logged for many days.

Just wait few more days - fields will either start growing again, or appear harvestable.


As for the "n must be positive" bug... It also happened to me, but like a year ago. It happened when I entered some abandoned mine with empty fields in it, stacked on each other. Game kept crashing whenever I tried to log into this character. However, next day it was fine - I quickly got out of the mine and never entered it again
Last edited by Procne on Mon Nov 18, 2013 3:59 pm, edited 1 time in total.
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Re: Loftar, what happened to my fields? [BUG]

Postby ZtyX » Mon Nov 18, 2013 5:17 pm

Thank you for the info, Procne. Appreciate it.
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Re: Loftar, what happened to my fields? [BUG]

Postby Kandarim » Mon Nov 18, 2013 7:06 pm

I can guess what the issue is, it is probably this line of code:

Code: Select all
        j = ((Integer)meshes.get(((Random)rand).nextInt(meshes.size()))).intValue();


However, this means that there are no 3D meshes to render for your particular field - a situation that shouldn't arise in the first place. This being an issue with the default client as well, at least it's not the fault of my client. I suggest we keep the discussion of it to this thread (and not on the thread of my custom client). I vaguely recall seeing this bug report before, but I don't really know how it was resolved. It might have been during frequent update time where the issue got resolved after a server reboot, for all I know.
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Re: Loftar, what happened to my fields? [BUG]

Postby Chiprel » Tue Nov 19, 2013 1:39 am

It's old bug which (if i remember right) was/should be fixed already by loftar. Seems it wasn't fixed fully after all.
I know about 3 guys having that issue before(long time ago when you still could farm inside your minehole). Was same/similiar error. Couldn't render those fields both on default and ender client. It was only possible to access them(without crashing) with client that had "1 crop per field/1 tile farms" modification.
I think that in first case fields become usable after 2-3weeks. In second case it took less than a week for fields to become harvestable again. So surely you'll be able to use your fields even if loftar won't fix it but it'll take some time.

If I were you I would post about it on real bugtracker as loftar doesn't seem to check forums to often.
http://www.seatribe.se/bt/
If you post it there he'll get email and surely will know about the problem in less than few hours ;)


Edit: http://www.seatribe.se/bt/show_bug.cgi?id=108 old report about same thing.
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Re: Loftar, what happened to my fields? [BUG]

Postby ZtyX » Tue Nov 19, 2013 1:48 am

K thanks. I sent a bug report.
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Re: Loftar, what happened to my fields? [BUG]

Postby uncleseano » Sun Nov 24, 2013 1:14 pm

I've just got this big too now, the fields are empty and unharvestable (except for the one corn one I have),

grrr...grrr I say!
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Re: Loftar, what happened to my fields? [BUG]

Postby ZtyX » Sun Nov 24, 2013 3:34 pm

My fields have returned to growth stage again after about 1 week of being bugged. They were harvestable before :(
But at least they are fixed!
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Re: Loftar, what happened to my fields? [BUG]

Postby uncleseano » Mon Dec 02, 2013 1:21 pm

My fields are still buggered. No graphic except for corn and are un harvestable. The inf and upkeep is there correct though. Been like this for nearly two weeks now
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Re: Loftar, what happened to my fields? [BUG]

Postby uncleseano » Sat Dec 07, 2013 12:59 pm

Oh nevermind this mysteriously fixed itself after a week or so

http://www.youtube.com/watch?v=XVSRm80WzZk
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