crashes on character creation startup screen

I have a del inspiron , g43/g45 express chipset , newest drivers , 2.8ghz intel 4 precessor , this is the error I get :
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 28
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:391)
at haven.HavenPanel.run(HavenPanel.java:423)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 28
at haven.GLState$Applier.apply(GLState.java:453)
at haven.GOut.apply(GOut.java:194)
at haven.TexGL.render(TexGL.java:334)
at haven.Tex.crender(Tex.java:92)
at haven.Tex.crender(Tex.java:97)
at haven.GOut.image(GOut.java:142)
at haven.SSWidget.draw(SSWidget.java:43)
at haven.GameUI$MenuButton.draw(GameUI.java:163)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:469)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:277)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
it happens every time the character vreation screen comes on , get a ping noise , a great clear picture of the screen for creation , then bang back to main Salem screen
would appreciate any help I can get , I would really like to play this game !
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 28
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:391)
at haven.HavenPanel.run(HavenPanel.java:423)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 28
at haven.GLState$Applier.apply(GLState.java:453)
at haven.GOut.apply(GOut.java:194)
at haven.TexGL.render(TexGL.java:334)
at haven.Tex.crender(Tex.java:92)
at haven.Tex.crender(Tex.java:97)
at haven.GOut.image(GOut.java:142)
at haven.SSWidget.draw(SSWidget.java:43)
at haven.GameUI$MenuButton.draw(GameUI.java:163)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:469)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:277)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
it happens every time the character vreation screen comes on , get a ping noise , a great clear picture of the screen for creation , then bang back to main Salem screen
would appreciate any help I can get , I would really like to play this game !