Game crashing error

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Game crashing error

Postby CerexFlikex » Sun Dec 30, 2012 4:50 am

I finally got the game to install and start after updating my java, and deleting old java installations.
Now every time I go in the game, either right away or after a minute or two, I'm taken out of the game by an error popup that claims it's been reported. I have no idea why this is happening, but it took ages to even make a character. I'm unable to play at all now. I think I'll just give up unless there is a fix.
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Re: Game crashing error

Postby MagicManICT » Sun Dec 30, 2012 6:40 am

Post the error reports you are getting. Those reports go to the devs only. We can't suggest any potential solutions if we don't know what the problem is. You might want to go ahead and post what graphics card and driver version you have to save a possible step.
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Re: Game crashing error

Postby CerexFlikex » Sun Dec 30, 2012 7:50 am

Ok let me see here.

Here is the error text:

javax.media.opengl.GLException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383)
at haven.HavenPanel.run(HavenPanel.java:418)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:469)
at haven.GOut.apply(GOut.java:194)
at haven.FastMesh.draw(FastMesh.java:95)
at haven.Composited$Model$Layer.draw(Composited.java:156)
at haven.RenderList.render(RenderList.java:207)
at haven.RenderList.render(RenderList.java:218)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:660)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:354)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:271)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

My computer is a laptop.
Mobile Intel(R) 945GM Express Chipset Family
Chip type: Intel(R) GMA 950
Main Driver: ialmrnt5.dll
Version: 6.14.0010.4543 (english)

My thinking is perhaps the driver is needing an update.
CerexFlikex
 
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Re: Game crashing error

Postby CerexFlikex » Mon Dec 31, 2012 1:33 am

So I looked around and the issue seems to be because I have the intel chipset 945. When I looked at the downloads for a modded driver, they are all for windows 7. I have windows XP. I tried to install one anyway, but since I don't have directx10 this didn't finish installing. Looks like I'm unable to play this game on this computer. Guess I'll move on now.
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