Keyalha wrote:Im happy if anyone still has ideas as i wanted to test out the game im just barking mad now that again loftar decided to use the most unreliable programming language that is out there.[/quote
Direct X might not be the best of the best but since java cant work with it LWGL is the only thing and the implementation seems overly sloppy from my point of view.
Edit3: Installed JRE7 ( was still using 6 ) still blackscreen as soon as i start the client.
My only other suggestion was to try to clean the Java install out of your system and reinstall it. Sorry to hear things can't get working for you. I really am beyond ideas other than really trying to tweak various settings.
For what it's worth, I'm of the opinion that DirectX is the best of the game development APIs out there. (XBox is based around it, the most popular console on the market.) However, you only have a couple of other options. LWJGL (assuming this is what you meant) is just an OpenGL rendering engine and an implementation of OpenAL (audio version of OpenGL), and is, from my experience, pretty well developed, at least the games designed on it function well. For a team of two wanting to build a cross-platform MMO, what other programming options are there that are as good as Java?