JohnCarver wrote:Heated Stone = +10 Thermal Equivalent per stone.
Torch = +40 Thermal Equivalent when being held.
Standing near a fire = +80 Thermal Equivalent Per Fire.
Fire giving 80 looks ok.
Torch giving 40... well, being immune to cold with 2 torches and no clothes at all ... idk ^^
Also, if you have a torch, you will likely have some basic clothing also.
Being technically "good" on total thermal, yet being at 97 cold debuff most of the time is pretty annoying,
mostly for one reason:
RUN is OFF if you have ANY cold debuff, means, run is turned on, costs phlegm, yet does not give any speed increase,
this should be fixed.Some things I'd add/change after fixing the 30/6 problem:
- lower thermal value from lit torches
- slow debuff should be progressive, with little effect at the famous 97, but more as you get colder
- drinking broth should lock the cold debuff to not go lower again for 30 sec
- not having certain key slots of clothing equipped, could give a penalty depending on how cold it is,
so, from "warm temp" to "cold temp" in this order: coat, pants, chest, feet, head (or whatever you think makes sense), meaning at more mild temperatures ...say feet and head are not so important, but on colder temp they would be,
the penalty could go from a simple reduction to thermal, to more specific debuffs depending on the slot (in addition to cold debuff, IF a char is getting cold):
- pants/feet = additional slow
- coat/chest = humor regen
- head = inspi regen and render distance
- also the already mentioned effects of walking on shallow water and swimming (I may add swamps, too!^^) could provide some interesting and different effects, too
Also some major thing I'd change, is the way the cold debuff increases:
The colder you already are, the less heat you can lose, meaning you get "more cold" slower, or not at all.
(technically speaking, giving you a slight thermal bonus the more cold you already are, which lasts for 1h or so and slowly fades, whithout being visible to the player)
What I am aiming at here is, that I'd be a slight bit harder to freeze completely, but get a slight or medium cold debuff more easily, especially when going into mountainous regions, even when well prepared.
In combination with the fix of run, changing the slow effect to be progressive instead of on/off, and additional the slot-bound debuffs, you may come into situations, especially as a newbie,
where you still "feel" the cold, yet also feel how your efforts to cope with it help you.
Going further this way could get us to a point where the cold mechanic integrates seamlessly into the game and just feels natural, without being less dangerous, but more interesting.