game crash

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Re: game crash

Postby CedricS » Wed Nov 08, 2017 1:51 am

Taipion wrote:
CedricS wrote:I just try and same the game close


What kind of chest is it? Just a normal chest with 25 slots?
Can you log in using the default client and see what is in that chest, please?



yes it's a 25 slots whit Oatmeal inside, I didn't try all the chest
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Re: game crash

Postby CedricS » Wed Nov 08, 2017 2:01 am

so all chest or box with Oatmeal inside make close the game
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Re: game crash

Postby Taipion » Wed Nov 08, 2017 2:13 am

CedricS wrote:so all chest or box with Oatmeal inside make close the game

There we have a cause. :D

And I am able to reproduce it, it's the oatmeal.

[edid:]
But I can't yet say what is wrong.
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Re: game crash

Postby CedricS » Wed Nov 08, 2017 2:22 am

I make a post in the Latikai forum , I hope that help to fix it and thank you Taipion for your help ;)
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Re: game crash

Postby Taipion » Wed Nov 08, 2017 2:30 am

CedricS wrote:I make a post in the Latikai forum , I hope that help to fix it and thank you Taipion for your help ;)


I've seen that post, I looked at the code, it seems as latikais can't resolve the resource for that oatmeal, which is strange as I can't see any difference at that point to the default client.
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Re: game crash

Postby Morinus » Wed Nov 08, 2017 9:32 am

Same situation here, although I'm trying to open wooden box. Kinda afraid to make oatmeal on my character to not brake it permanently.
Error code:
java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.WItem.draw(WItem.java:265)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Inventory.draw(Inventory.java:111)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Window.draw(Window.java:209)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: game crash

Postby Taipion » Wed Nov 08, 2017 9:42 am

Morinus wrote:Same situation here, although I'm trying to open wooden box. Kinda afraid to make oatmeal on my character to not brake it permanently.
Error code:
java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.WItem.draw(WItem.java:265)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Inventory.draw(Inventory.java:111)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Window.draw(Window.java:209)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)



You can always use the default client to log in and remove crash-causing-items from your inventory / containers.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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