1.4 bugs

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Re: 1.4 bugs

Postby Teoki » Thu Dec 28, 2017 7:48 pm

Breaded Filet: it doesn't take corn oil
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Re: 1.4 bugs

Postby Taipion » Thu Dec 28, 2017 8:14 pm

Teoki wrote:Breaded Filet: it doesn't take corn oil


If it's the one I remember, it only takes yellow corn oil, which is iirc the same icon as mixed corn oil.
But yea this one looks like a bug one way or another.
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Re: 1.4 bugs

Postby Zapt13 » Wed Jan 03, 2018 9:54 pm

I finally started the Trade Order system. After completing my first I checked the leaderboard and my own currency. Leaderboard says I've earned 2, but I possess 3. Maybe there's a free one for finishing the Noob Trade Orders that isn't being counted?
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Re: 1.4 bugs

Postby Nsuidara » Wed Jan 03, 2018 10:29 pm

Zapt13 wrote:I finally started the Trade Order system. After completing my first I checked the leaderboard and my own currency. Leaderboard says I've earned 2, but I possess 3. Maybe there's a free one for finishing the Noob Trade Orders that isn't being counted?

+1 its free (when finished all basic orders), this IOUs not count in ranking
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Re: 1.4 bugs

Postby Heffernan » Sat Jan 27, 2018 2:12 am

i as old player wear a suit with "Adventurers Vest" wich can be worn in all 3 slots Coat, Shirt and Armor, so when i put it on a Mannequin and get it back my shirt slot goes into inventory and my adventurers vest in that slot wich is annoying as hell :(
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Re: 1.4 bugs

Postby Taipion » Sat Jan 27, 2018 2:27 am

Heffernan wrote:i as old player wear a suit with "Adventurers Vest" wich can be worn in all 3 slots Coat, Shirt and Armor, so when i put it on a Mannequin and get it back my shirt slot goes into inventory and my adventurers vest in that slot wich is annoying as hell :(


I talked about that with Marp recently, and he said he'll put it on the list... well, let's see what happens regarding all those (afaik long known) mannequin bug effected clothings and items.

Most common is this for priestly robes (starter cloths) that go into shirt and coat and torches that go into left and right hand.

Let's just hope for the best. :D
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Re: 1.4 bugs

Postby JohnCarver » Sat Jan 27, 2018 8:42 am

Are you guys suggesting that each item goes into only one slot then because that is your only alternative if you make me go into that area of the code.
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Re: 1.4 bugs

Postby Nikixos » Sat Jan 27, 2018 9:41 am

JohnCarver wrote:Are you guys suggesting that each item goes into only one slot then because that is your only alternative if you make me go into that area of the code.

doesn't make sense to wear 2 pilgrim robes does it?
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Re: 1.4 bugs

Postby JohnCarver » Sat Jan 27, 2018 9:55 am

Nikixos wrote:doesn't make sense to wear 2 pilgrim robes does it?

Sure I'm open to destroying all dual-slot items and the concept of it, however, it was kinda nice to give options to mix and match.
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Re: 1.4 bugs

Postby Ghoul » Sat Jan 27, 2018 10:42 am

For the more thicc-skulled of you out there: I believe JC is saying that he cannot make mannequins remember which slot a piece of clothing came from (without extensive effort and rewriting of code). Leave it alone, please, lest we unleash his wrath.
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