1.4 bugs

Forum for bugs and technical problems.

Re: 1.4 bugs

Postby Darwoth » Thu Nov 30, 2017 5:23 am

TotalyMeow wrote:
Heffernan wrote:now sure its a bug but i surely hope it is

cut up a pig and got pig steaks, turned into pig cuts and made a sausage link, but instead of 100use it has 1use and you need to combine it for 100use so u need a total of 50 pig steaks for a 100use link....


And what do you think is a bug here?


not a bug, sausage is one of the most awesome utility/scout foods in the game because you can make the link as long as you wantm the screenshots of my 1500 or whatever charge sausages from popham took effort and hundreds of pigs to produce not a five minute deal with two pigs the way everyone has seemed to think up to this point.
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Re: 1.4 bugs

Postby DarkNacht » Mon Dec 04, 2017 4:30 am

Garlic Bread shows up as a craving but you can't eat Garlic Bread.
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Re: 1.4 bugs

Postby lachlaan » Mon Dec 04, 2017 10:15 am

DarkNacht wrote:Garlic Bread shows up as a craving but you can't eat Garlic Bread.

Tried slices to see if they count as 1 or 4 points? Still needs tweaking either way if it's the case
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: 1.4 bugs

Postby Champie » Mon Dec 04, 2017 7:07 pm

lachlaan wrote:
DarkNacht wrote:Garlic Bread shows up as a craving but you can't eat Garlic Bread.

Tried slices to see if they count as 1 or 4 points?


I tried slices. They only count for one point.
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Re: 1.4 bugs

Postby Chrumps » Sun Dec 10, 2017 11:55 am

Tasty taco weighs more than the sum of ingredients.
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Re: 1.4 bugs

Postby JohnCarver » Mon Dec 11, 2017 5:46 am

DarkNacht wrote:Garlic Bread shows up as a craving but you can't eat Garlic Bread.


Fixed in next patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.4 bugs

Postby Heffernan » Sun Dec 17, 2017 11:11 pm

not sure if intended, but the new medic bag holds medicine, but no serums and no animal cures
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Re: 1.4 bugs

Postby JohnCarver » Sun Dec 17, 2017 11:29 pm

Heffernan wrote:not sure if intended, but the new medic bag holds medicine, but no serums and no animal cures


Make a list of all the things you want to hold in the bag, and I"ll review it and change it for next patch. Its easy enough to change what contents it can hold.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.4 bugs

Postby Heffernan » Sun Dec 17, 2017 11:35 pm

JohnCarver wrote:
Heffernan wrote:not sure if intended, but the new medic bag holds medicine, but no serums and no animal cures


Make a list of all the things you want to hold in the bag, and I"ll review it and change it for next patch. Its easy enough to change what contents it can hold.


Rattler Serum
Serpent Serum
Scrapie Suppository
Mad Cow Suppository
Swine Flu Suppository
Hoof & Mouth Suppository
Lubricated Scrapie Suppository
Lubricated Mad Cow Suppository
Lubricated Swine Flu Suppository
Lubricated Hoof & Mouth Suppository
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Re: 1.4 bugs

Postby Taipion » Mon Dec 18, 2017 12:28 am

Heffernan wrote:
JohnCarver wrote:
Heffernan wrote:not sure if intended, but the new medic bag holds medicine, but no serums and no animal cures


Make a list of all the things you want to hold in the bag, and I"ll review it and change it for next patch. Its easy enough to change what contents it can hold.


Rattler Serum
Serpent Serum
Scrapie Suppository
Mad Cow Suppository
Swine Flu Suppository
Hoof & Mouth Suppository
Lubricated Scrapie Suppository
Lubricated Mad Cow Suppository
Lubricated Swine Flu Suppository
Lubricated Hoof & Mouth Suppository


How about splints?
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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