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Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Sat Oct 22, 2016 2:07 pm
by lachlaan
Thermal bonus display is something Kandarim's client has, so the way he coded it makes it display -0, not so much a bug for the main client.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Mon Oct 24, 2016 11:59 pm
by Heffernan
when you use pocket watches and one isnt ran out u can keep pamming them but it doesnt do anything like increase the timer it just wastes one and has no effect till the previous is run out.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Tue Oct 25, 2016 2:52 pm
by Heffernan
does silk cloth not fit in a stock bin? can we get a change pls :)

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Tue Oct 25, 2016 6:58 pm
by Rifmaster
Heffernan wrote:when you use pocket watches and one isnt ran out u can keep pamming them but it doesnt do anything like increase the timer it just wastes one and has no effect till the previous is run out.


Just time them properly, it adds atleast a little bit of skill to chases, and not just whoever has more pocketwatches winning.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Wed Oct 26, 2016 9:44 pm
by Heffernan
did a few tests not sure about others but i got 1 madness and EVEN with 1 madness i always get 2-3 "the precious" when sifting at 4 madness i get 6-8 suppose it couldnt hurt to think that the numbers are bugged? under 3-4 madness u shouldnt get these at all and they are hard to dump.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Thu Oct 27, 2016 4:03 am
by TotalyMeow
Heffernan wrote:did a few tests not sure about others but i got 1 madness and EVEN with 1 madness i always get 2-3 "the precious" when sifting at 4 madness i get 6-8 suppose it couldnt hurt to think that the numbers are bugged? under 3-4 madness u shouldnt get these at all and they are hard to dump.


That is not a bug, and I'm going to suggest to John to add some code that says 'if player = Heffernan, then ringchance = 4 x ringchance.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Thu Oct 27, 2016 4:43 am
by Champie
TotalyMeow wrote:
Heffernan wrote:did a few tests not sure about others but i got 1 madness and EVEN with 1 madness i always get 2-3 "the precious" when sifting at 4 madness i get 6-8 suppose it couldnt hurt to think that the numbers are bugged? under 3-4 madness u shouldnt get these at all and they are hard to dump.


That is not a bug, and I'm going to suggest to John to add some code that says 'if player = Heffernan, then ringchance = 4 x ringchance.


Interestingly, last time
Code: Select all
void handleForumComplaint(user)
{
   if(user == "Heffernan" && coldShoulderPatch == TRUE) {
      temperature = absoluteZero;
      developer.Animation(bellyLaughAtNoobsFreezingInProv, 1.0);
   }
}

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Fri Oct 28, 2016 7:28 pm
by Heffernan
is there a reason why

Blood = Restore 100%
Broth = Restore 10-15%
but Water only Restore like 1% phlegm?

shouldnt it be 10% for pure and 15-20% for glacier?

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Sat Oct 29, 2016 1:27 am
by TotalyMeow
Heffernan wrote:is there a reason why

Blood = Restore 100%
Broth = Restore 10-15%
but Water only Restore like 1% phlegm?

shouldnt it be 10% for pure and 15-20% for glacier?


Yes, there's a reason why. Some things are harder to get than others.

Re: 1.2.1 Cold Shoulder Bugs

PostPosted: Tue Nov 01, 2016 6:52 pm
by Heffernan
so this is a bit wierd

Image

this "Fuda" was hunting outside providence and got attacked by kuku, he didnt want to fight so he swam into providence on his boat *this is where he shouldnt be able to enter prov on his boat in combat if hes not allowed to enter prov on foot during combat* so he moved to the middle of providence and degrappled his boat but then was unable to move since the "this land is owned by providence" message, so he was stuck there forever in combat till kuku who he is in combat with abused this bug and used a blowdart with poison to KO him and steal his clothes with a crimealt (after wich i was able to ransom him out)