Re: 1.2.1 Cold Shoulder Bugs
Posted:
Mon Feb 27, 2017 2:02 am
by Heffernan
why am i OVERweight when i have exactly the weight needed?
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Mon Feb 27, 2017 2:32 am
by Zapt13
Somewhat like trying to plant exactly the right number of seeds but you need an extra fraction of seed. Perhaps you actually have 10.001 kgs?
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Sat Mar 11, 2017 8:01 pm
by Heffernan
as you can see im 75% into glutton time done with 8days left = 32+ days i had around 70-80k Glutton value and it somehow and someday magically dropped to 2916... not like it matters as i didnt get on the top10 list but anyway..
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Sat Mar 11, 2017 10:40 pm
by Taipion
Heffernan wrote:as you can see im 75% into glutton time done with 8days left = 32+ days i had around 70-80k Glutton value and it somehow and someday magically dropped to 2916... not like it matters as i didnt get on the top10 list but anyway..
Old bug, iirc it decreases every time you relogg.
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Fri Apr 07, 2017 10:32 pm
by Heffernan
its nagging me, but... you cant place Stockbins 100% lined up
theres nothing between these 2 options to place them 100% perfect lined up
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Fri May 26, 2017 7:19 pm
by Heffernan
I yesterday Doused a Baby Brazier with 10l water and it was STILL fireing on me
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Mon May 29, 2017 4:41 pm
by Heffernan
Townmates planted fields, i tried to increase speed 5x 200 speed 1x 968 speed and the 968 speed is alot slower then the 200 speeds wich are finished...
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Wed Jun 14, 2017 4:01 am
by Heffernan
when Crafting the item Badge of Ruin the game will Recognize Animal Canine and Fine Beaver Teeth as "any Bone" and use it
and sometimes a 4th Bone wont be recognized in the first place so if u have 3 then pickup 1 from butchering it wont work.
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Wed Jun 14, 2017 12:47 pm
by lachlaan
Why you gotta bring back old bugs man?
The field thing is a rendering glitch that fails to update the field's status if the speed would update it sooner than the rendering normally checks for an update.
The crafting materials thing has always been that way, not just for the badges, but for whatever. It happens because the game checks for the ingredients from left to right I believe and both animal canine and beaver teeth count as any bone. Have bones in your inventory and pay attention to what mats are used and you'll be fine. Also keep in mind it'll grab ingredients based on their age in the inventory. So if the last any bone you got was an animal canine you can have 100 normal bones but you'll still be boned and need to sort it out manually.
Re: 1.2.1 Cold Shoulder Bugs
Posted:
Wed Jun 14, 2017 1:20 pm
by Dallane
Why are you posting game mechanics as a bug?