1.2.1 Cold Shoulder Bugs

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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Mon Feb 27, 2017 2:02 am

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why am i OVERweight when i have exactly the weight needed?
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Re: 1.2.1 Cold Shoulder Bugs

Postby Zapt13 » Mon Feb 27, 2017 2:32 am

Somewhat like trying to plant exactly the right number of seeds but you need an extra fraction of seed. Perhaps you actually have 10.001 kgs?
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Sat Mar 11, 2017 8:01 pm

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as you can see im 75% into glutton time done with 8days left = 32+ days i had around 70-80k Glutton value and it somehow and someday magically dropped to 2916... not like it matters as i didnt get on the top10 list but anyway..
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Re: 1.2.1 Cold Shoulder Bugs

Postby Taipion » Sat Mar 11, 2017 10:40 pm

Heffernan wrote:Image

as you can see im 75% into glutton time done with 8days left = 32+ days i had around 70-80k Glutton value and it somehow and someday magically dropped to 2916... not like it matters as i didnt get on the top10 list but anyway..


Old bug, iirc it decreases every time you relogg.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Fri Apr 07, 2017 10:32 pm

its nagging me, but... you cant place Stockbins 100% lined up

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theres nothing between these 2 options to place them 100% perfect lined up
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Fri May 26, 2017 7:19 pm

I yesterday Doused a Baby Brazier with 10l water and it was STILL fireing on me

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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Mon May 29, 2017 4:41 pm

Townmates planted fields, i tried to increase speed 5x 200 speed 1x 968 speed and the 968 speed is alot slower then the 200 speeds wich are finished...

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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Wed Jun 14, 2017 4:01 am

when Crafting the item Badge of Ruin the game will Recognize Animal Canine and Fine Beaver Teeth as "any Bone" and use it

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and sometimes a 4th Bone wont be recognized in the first place so if u have 3 then pickup 1 from butchering it wont work.

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Re: 1.2.1 Cold Shoulder Bugs

Postby lachlaan » Wed Jun 14, 2017 12:47 pm

Why you gotta bring back old bugs man?

The field thing is a rendering glitch that fails to update the field's status if the speed would update it sooner than the rendering normally checks for an update.

The crafting materials thing has always been that way, not just for the badges, but for whatever. It happens because the game checks for the ingredients from left to right I believe and both animal canine and beaver teeth count as any bone. Have bones in your inventory and pay attention to what mats are used and you'll be fine. Also keep in mind it'll grab ingredients based on their age in the inventory. So if the last any bone you got was an animal canine you can have 100 normal bones but you'll still be boned and need to sort it out manually.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Dallane » Wed Jun 14, 2017 1:20 pm

Why are you posting game mechanics as a bug?
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