lachlaan wrote:I've seen clients do some freaky **** network usage wise. The problem is I fail too hard to properly diagnose what's up with them and make a report that could lead to figuring out if it's a universal issue with lat's client that i'm using, if it's a bad mix of settings + client, or hardware issues or isp settings issues. The last time lots of people had this issue was indeed as kand says when resources took too long to all load so one eventually timed out. But that wouldn't close the game altogether, it'd at best take you back to the login screen.
Game crashing to desktop is a different issue altogether.
I do not quite understand What you said.
I'm Brazilian, I'm using google translator.
The problem that occurs here is, when I'm in Providence, the game closes completely without error message. But if I do not teleport to Providence, the game gets online without problem for hours.
Internet 35MB
Intel Core 2 Duo E7400
4GB RAM
Windows 7 32bit
Video onboard Intel (R) Graphics Media Accelerator Driver