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Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 1:50 pm
by Rappels
Haystacks are currently effected by rummaging i.e. you can get more than 40 hay from a completely filled haystack (40 points) is this working as intended or is this a bug?

edit: forgot to mention that it ONLY happens WITH a pitchfork equipped.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 5:09 pm
by TotalyMeow
Odd. I'm not sure. Anyone notice this with coal or anything else?

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 5:35 pm
by Rappels
TotalyMeow wrote:Odd. I'm not sure. Anyone notice this with coal or anything else?


I don't have these "double procs" on coal when "looting" clamps.
You can actually see the rummaging proc (like when foraging) by obtaining 2 hay at the same time.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 5:53 pm
by MaxPlanck
Rappels wrote:
TotalyMeow wrote:Odd. I'm not sure. Anyone notice this with coal or anything else?


I don't have these "double procs" on coal when "looting" clamps.
You can actually see the rummaging proc (like when foraging) by obtaining 2 hay at the same time.


I've seen it happen, it might be just a pitchfork thing. I don't harvest them with my hands anymore though.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 6:23 pm
by Rappels
MaxPlanck wrote:
Rappels wrote:
TotalyMeow wrote:Odd. I'm not sure. Anyone notice this with coal or anything else?


I don't have these "double procs" on coal when "looting" clamps.
You can actually see the rummaging proc (like when foraging) by obtaining 2 hay at the same time.


I've seen it happen, it might be just a pitchfork thing. I don't harvest them with my hands anymore though.


Yes, might be good to mention that it happens ONLY with a pitchfork equiped.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 7:40 pm
by lachlaan
That's just what pitchforks are meant to do, intended for sure.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 8:04 pm
by Rappels
lachlaan wrote:That's just what pitchforks are meant to do, intended for sure.


You sure? Thought it only increased the speed (by a lot).
Also doesn't say that on the wiki.

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 8:15 pm
by lachlaan
viewtopic.php?f=2&t=11742&p=166410&hilit=pitchforks#p166410

JohnCarver wrote:Store Additions and Changes

Players my now find a King's Purse in the Mystery Toolbox.
Players my now find a Farmer’s Hoe in the Mystery Toolbox.
Pitchforks now give a chance to gather an additional hay.
Turning in a Murder scalp to the executioner will now give you a South Sea Company Stock Certificate. We hope by the end of the weekend to have the store rebooted so that 'Store Credits' can indeed be earned by consumption of these Certificates.


Yes, I was pretty sure back on Popham, and I remember cheering at the fact that my pitchforks, which I have got at least 2-3 of so far, got buffed :P Sadly I also managed to lose all pitchforks since lol, but go go future Salem development fund! And in light of Meow specifying that store money goes to voice acting and arts, I must say it's money well spent. The voice acting in the tutorial was pretty memorable, and that one horse neigh is the highlight of the game!

Re: Haystacks & rummaging

PostPosted: Fri Jul 08, 2016 8:47 pm
by Rappels
lachlaan wrote:http://forum.salemthegame.com/viewtopic.php?f=2&t=11742&p=166410&hilit=pitchforks#p166410

JohnCarver wrote:Store Additions and Changes

Players my now find a King's Purse in the Mystery Toolbox.
Players my now find a Farmer’s Hoe in the Mystery Toolbox.
Pitchforks now give a chance to gather an additional hay.
Turning in a Murder scalp to the executioner will now give you a South Sea Company Stock Certificate. We hope by the end of the weekend to have the store rebooted so that 'Store Credits' can indeed be earned by consumption of these Certificates.


Yes, I was pretty sure back on Popham, and I remember cheering at the fact that my pitchforks, which I have got at least 2-3 of so far, got buffed :P Sadly I also managed to lose all pitchforks since lol, but go go future Salem development fund! And in light of the Meow specifying that store money goes to voice acting and arts, I must say it's money well spent. The voice acting in the tutorial was pretty memorable, and that one horse neigh is the highlight of the game!


Ah seems it's working as intended then :)