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Just going to let you know

PostPosted: Sun Nov 11, 2012 5:00 am
by dzgreen
Im rather disappointed that i cannot get the game to even launch. After reading through all 13 pages of the same error over and over and all the "fixes" i am going to give up at this point. Looked like a cool idea, but i dont think i want to spend anymore time trying to even get the game to launch lol.
But for your support purposes,

javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:417)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
at haven.GOut.checkerr(GOut.java:84)
at haven.Light$LightList.apply(Light.java:335)
at haven.GLState$Applier.apply(GLState.java:445)
at haven.GOut.apply(GOut.java:171)
at haven.PView.draw(PView.java:157)
at haven.MapView.draw(MapView.java:656)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:355)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:270)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

Windows 7 64bit , Java 7 updated, i7-2600k, 16gb ddr3, duel asus radeon hd 6800, ssd, all drivers updated, reinstalled java 3 times, installed java 6, cleared cashes everytime i launched, reinstalled java file several times.
GL and maybe ill check back in after some time.

Re: Just going to let you know

PostPosted: Sun Nov 11, 2012 5:34 am
by staxjax
Did you try turning off your crossfire?

Re: Just going to let you know

PostPosted: Sun Nov 11, 2012 6:14 am
by loftar
dzgreen wrote:all drivers updated

That's quite weird, though, because your client's error report indicates that your driver isn't OpenGL-capable. It's using Microsoft's generic GDI-based OpenGL emulator instead of a real driver.

Re: Just going to let you know

PostPosted: Sun Nov 11, 2012 7:22 am
by dzgreen
Yep tried it with CF off, driver are up to date... I play other openGL games just fine :( maybe its another setting but iono

Re: Just going to let you know

PostPosted: Sun Nov 11, 2012 8:32 am
by loftar
dzgreen wrote:I play other openGL games just fine

Are you absolutely certain they are OpenGL games? Normally, the operating system's dynamic linker is what would take care to link to the proper driver, and it should not act any differently with JOGL than it does with any other executable linking to OpenGL.

Hmm. It could potentially be some 32-bit/64-bit linkage mismatch. Are you, perhaps, using 32-bit Java but a 64-bit OpenGL driver or the other way around?

Re: Just going to let you know

PostPosted: Mon Nov 12, 2012 4:14 am
by dzgreen
not that im aware of no.

Re: Just going to let you know

PostPosted: Wed Nov 14, 2012 9:42 am
by loftar
Why indeed. If you were aware of it, I trust you'd have fixed it. :)

I do notice in the error reports your client sent that you are indeed using 32-bit Java. Try installing 64-bit Java instead and see if that helps.