Movable chests

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Movable chests

Postby Dopefly » Sun Aug 05, 2012 10:37 pm

Chests are movable with full inventory again. (36 slot)
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Re: Movable chests

Postby jorb » Mon Aug 06, 2012 12:54 am

Intentional.
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Re: Movable chests

Postby sabinati » Mon Aug 06, 2012 6:16 am

jorb wrote:Intentional.


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Re: Movable chests

Postby Sevenless » Mon Aug 06, 2012 6:41 am

sabinati wrote:
jorb wrote:Intentional.


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I'm guessing metal chests take the place as immovable chest types now.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Movable chests

Postby Banok » Mon Aug 06, 2012 9:28 pm

well although i never actually tested it but when they made them immovable it seemed like a very logical change to me. so im curious why revert it?
and why even bother with locks on chests ;/
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Re: Movable chests

Postby Droj » Mon Aug 06, 2012 10:27 pm

jorb wrote:Intentional.


Then why did you change it before, does it have something to do with the new chests you added?
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Re: Movable chests

Postby Bluestone » Mon Aug 06, 2012 11:01 pm

I'm reasonably new to beta but I did read a thread on the paradox-salem forum about there being a bug that was resolved by making full chests unmovable.

If my memory regarding the above is correct, perhaps they fixed the bug in another way and could revert to what they intended originally regarding chests.
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Re: Movable chests

Postby staxjax » Mon Aug 06, 2012 11:19 pm

I think the original reason that the chests were made immobile when filled was so that bad guys would get procced by braziers by having to remove the items from the chest. But now we have this new metal chest I keep hearing about. I'm glad the chests can be picked up now, makes collecting certain ingredients much easier...think of all the time I wasted moving lime with sled+crates in the last world, ugh.
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Re: Movable chests

Postby Sevenless » Tue Aug 07, 2012 4:40 am

Confirmed. Metal chest with an item inside it is immovable, but can be lifted when empty.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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