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Crashing when porting to Providence

Posted:
Sat Nov 01, 2014 1:18 pm
by Cheena
So that's the second time I've crashed while porting to providence. I did nothing while loading yet still crashed.
Also before the patch the java processes weren't stacking anymore, but now it's back.
Dunno if it's related to Latikai's or to basic client.
Re: Crashing when porting to Providence

Posted:
Sat Nov 01, 2014 2:49 pm
by Kandarim
it's related to my client

Re: Crashing when porting to Providence

Posted:
Sat Nov 01, 2014 3:13 pm
by Cheena
Noooooo *cries a lot*
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 6:14 am
by MagicManICT
So load up the default client for going to Boston (I know some of the extras there may be very useful if it's a shopping trip), and use the custom client for working around your base?
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 11:59 am
by Cheena
I suppose I'll do that, but changing clients each time I have to give something to someone sounds... terrible
Because yeah, I actually never go to Providence if it's not because someone called me for some reason. Shopping is just 1% of my time in there.
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 12:35 pm
by Kandarim
for what it's worth, switching to 64 bit java should help a ton on the heap space crashes.
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 9:37 pm
by loftar
Kandarim wrote:for what it's worth, switching to 64 bit java should help a ton on the heap space crashes.
Pointers being twice the size would just make it worse for the same heap size, I would think. ;)
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 9:39 pm
by Kandarim
you would think so, but for some people that actually helped.
It may just have been the updated java version that came with it, i guess
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 10:01 pm
by loftar
Do you not specify a heap size in the JNLP? If that is the case, then I could imagine that 64-bit Java allocates a larger heap by default.
Didn't VisualVM's heapdumps help you figure out your memory leak, btw? I thought you said it did.
Re: Crashing when porting to Providence

Posted:
Sun Nov 02, 2014 10:29 pm
by JohnCarver
ITT Loftar makes fun of Kandarims Heap Dumps.